Ac Origins Inventory Editor Hash List ((top))

Assassin's Creed Origins , Hash IDs are used with tools like Cheat Engine and specialized Inventory Editors

to manually add weapons, outfits, and mounts to your save file.

Below is a categorized list of Hash IDs for popular Legendary and Helix store items: Selected Weapon & Outfit Hashes Eye of Ra ( 00000078E76A1D4B ), Wadjet's Knives ( 0000015952AE8F32 ), Ippei Blade ( 0000015952AE9004 ), Labrys ( 0000015952AE8F64 ), and Ripper ( 0000015952AE9040 Bows & Shields: Lion's Mane ( 00000078E76A2270 ), Moonlit Shield ( 0000015952AE907C Outfits & Mounts: Altair/Ezio Outfits ( 000001CDB835A378 ), Shadow Warrior ( 0000015AC9AD5B71 ), and Abyssal Steed ( 0000015AC9ADFCBA How to Use Always backup your save file before editing. Open AC Origins and the relevant Cheat Engine Table

Use the "Hash ID" field to enter the desired code and activate the "Get Item" script. Ac Origins Inventory Editor Hash List

For a complete, extensive list of all game items, reference the full data tables found in.

ID Cнаряжения Assassin's Creed Origins | PDF | Sword - Scribd

Legendary Swords (Most Requested)

| Item Name | Hash ID | | :--- | :--- | | Sword of the Duat | 0000017BD91529A2 | | Mustapha's Blade (FFXV Crossover) | 000001847EDC836F | | Amun's Might | 0000017DB946CB76 | | Golden Wolf (Helix) | 00000184A0B6CE2F | Assassin's Creed Origins , Hash IDs are used

7. Future Considerations

Future research in this domain could focus on runtime memory injection. Rather than editing the save file offline, a tool could inject hashes directly into the game memory while it is running, bypassing the need for checksum calculations and allowing for immediate inventory modification. However, this introduces anti-tamper software complexities (Denuvo/VMProtect) which are present in ACO.


2.2. The FNV-1a Algorithm

While the specific implementation details are proprietary to Ubisoft, the hashing algorithm most commonly associated with Dunia/Anvil engine assets is a variation of the Fowler–Noll–Vo (FNV) hash function, specifically FNV-1a (64-bit).

The process generally follows this logic: The game developer assigns a logical path or

  1. The game developer assigns a logical path or name to an asset (e.g., items/weapons/bows/predorbow_unique).
  2. The engine compiler processes this string through the hashing algorithm.
  3. The resulting 64-bit integer (e.g., 0x1A2B3C4D5E6F7A8B) is written into the game archives and lookup tables.

The Inventory Editor must reverse this process. Because hash functions are one-way, the editor cannot "decrypt" the hash found in the save file. Instead, it relies on a pre-compiled list of known strings and their calculated hashes.

4.2. Dynamic vs. Static Hashes

Inventory items in ACO are not always static.

3. Typical Hash Categories

From available community lists (e.g., on Nexus Mods, FearLess Cheat Engine forums, or GitHub gists), hash IDs are grouped as:

| Category | Examples | |-------------------|-----------------------------------------------| | Melee weapons | Swords, heavy blades, scepters, dual swords | | Ranged weapons | Hunter bows, light bows, predator bows | | Shields | Legendary, rare, common shields | | Outfits | Anubis outfit, Aguilar outfit, Hidden One | | Mounts | Horses, camels, chariots, unicorn (Easter egg)| | Resources & Craft | Carbon crystal, soft leather, iron, drachma | | Gear mods | Cursed, bleeding on hit, etc. (often flags) |

Part 3: The Comprehensive AC Origins Inventory Editor Hash List

Note: These hashes are confirmed working for game version 1.60. Hashes are case-sensitive and must be entered exactly as written.