Angel Under is a hybrid visual novel and action game developed by BabusGames that blends character-driven storytelling with intense, arcade-style combat. The game follows two main protagonists, Milo and Erin, as they compete in a deadly reality TV show centered on a war against Hell. Core Gameplay Features
The game is split into two distinct gameplay loops that intertwine as the story progresses:
Social & Visual Novel (Milo): Players take on the role of Milo, focusing on the social aspect of the game within the "castle". This involves interacting with various characters, managing a friendship system, and engaging in narrative-driven scenes.
The Pit / Action (Erin): Players control Erin during "Pit" sections, which are high-speed, side-scrolling action levels. These sections require players to destroy demons to gain fame and money. Key Mechanics & Systems Combat Mechanics:
Erin’s Loadout: She uses a Phasma Gun for ranged attacks and a Wrench for melee.
Ammo Management: Melee hits with the wrench regenerate energy/ammo for the gun.
Movement: Erin can double jump, dash (providing temporary damage immunity), and perform a "Superfall" for rapid vertical movement. Progression Systems:
Inventory System: Introduced in version 0.7.0, allowing players to manage items useful for character quests.
The Pit Gate: A dedicated area (formerly the Training Center) where players can fight monsters at will to earn money for purchasing upgrades or unlocking special character interactions.
Quest Ranking: Achieving high scores in the Pit (such as a B+ or higher) without assists is often a requirement to unlock advanced story quests, such as the Detective Traff questline. Developer Support & Community The game is actively updated on BabusGames' itch.io page.
Saving: The game features an automated saving system, though users can manually manage files in the AppData/LocalLow/Babus Games/Angel Under/saves folder.
Feedback Driven: Recent updates have focused on reworking pacing for new players and refining controller support, including addressing stick deadzones and interaction keybinds. Comments 322 to 283 of 322 - Angel Under by Babusgames
Angel Under Prototype [v1.0.0] is a NSFW anime-style action and story-driven game developed by BabusGames Key Game Features Gameplay Mechanics:
The game combines action-adventure elements with adult storytelling. Media Content:
It features high-quality character assets and animations. The developer has also released extra resources, such as CG sets, through their
The developer has highlighted the game's music as a major focus of production. Platforms:
It is primarily available to play in-browser (WebGL) on platforms like Newgrounds Development Status:
Angel Under Prototype -v1.0.0- is an adult-themed (NSFW) anime-style action-platformer developed by BabusGames. The game combines high-speed combat with platforming elements, set against a backdrop of a war between humans and demons. Plot & Setting
The narrative begins with your character and companions traveling to a castle via a "dragon bus". You play as a protagonist who remembers leaving for this destination with a companion named Irene. The game's primary setting is this castle, where you must navigate through various challenges as the war against demons unfolds. Gameplay Mechanics
Combat: The game features fast-paced action where you engage enemies using a variety of attacks. Timing and positioning are key to clearing rooms without taking excessive damage.
Platforming: You will need to jump and dash across gaps and obstacles to progress through the castle's levels.
Adult Content: As a NSFW title, the game includes explicit scenes that are typically unlocked through progression or specific interactions within the environment. Version 1.0.0 Highlights
The v1.0.0 release is considered a significant milestone for the prototype, often including: Refined character animations and smoother frame rates.
Initial narrative chapters that establish the world and characters.
Early-stage boss encounters or "elite" demon enemies to test combat proficiency. Where to Play
You can find and play the prototype on platforms that host independent adult games, such as Newgrounds or the developer's official distribution pages. One of the best Platformer Game (Angel Under)
Angel Under " is an adult-oriented title developed by BabusGames Angel Under Prototype -v1.0.0- -BabusGames-
blends a story-driven social simulator with challenging combat mechanics
. While the main game has evolved into a more polished experience (currently in version 0.11.x as of April 2025), the Angel Under Prototype remains a significant piece of its development history. Core Gameplay & Concept
The prototype serves as a foundational proof of concept for what the developers describe as a "metroid-style" experience in Hell. Dual-Nature Gameplay
: The game balances a linear main story with open-ended side stories where you interact with various characters. Combat Mechanics
: The prototype focused heavily on action-based movement—specifically shooting, slashing, and dashing to survive encounters with demons. Unique Art Style
: It is noted for its high-quality visuals, including full-screen illustrations, comic-style action sequences, and frame-by-frame traditionally animated scenes Development History (Prototype to v1.0.0 Phase) The "Prototype" era began as far back as . While there isn't a single "v1.0.0" of the
specifically (as it transitioned into the main game versions like 0.6.0, 0.8.0, and 0.11.0), the development has followed a "step-by-step" path to reintegrate prototype features. Transition
: Early feedback on the prototype led to the development of the more robust current game, with developers planning to re-add refined versions of the original prototype's shooting sections later on. Major Milestone (v0.8.0)
: This update introduced significant overhauls that refined the "Prototype" feel, including a new overworld location (the infirmary) and a combat assist tool Current Status : As of early 2026, the game is actively updated on BabusGames' Itch.io Key Features at a Glance Interaction System
: A deep friendship/seduction system for a diverse cast of characters.
: Formerly the Training Center, this is the primary combat arena where players fight monsters to earn money. Inventory & Progression
: Systems to track items, currency, and rankings were added to provide depth beyond simple combat. Save System
: Modern versions have automated saving to local user folders. specific characters you can interact with in the current build? New major update! Angel Under 0.10.2 - Babusgames
Project Overview: Angel Under -v1.0.0-
Developed by BabusGames, "Angel Under" represents an intriguing entry into the world of game development or interactive software. As a prototype marked by version 1.0.0, it signifies the initial release or a foundational build of the project. This version likely includes basic features or a core concept that the developers aim to build upon.
Key Features and Insights:
Prototype Status: Being a prototype, "Angel Under" is likely in its early stages of development. This version, v1.0.0, could serve as a proof-of-concept or an initial build to test core functionalities.
Development Focus: Without specific details on gameplay or functionality, one can speculate that "Angel Under" might focus on storytelling, puzzle-solving, or exploration, given the somewhat ethereal or mystical connotation of its title.
BabusGames' Vision: The involvement of BabusGames suggests a commitment to creating engaging and possibly innovative gaming experiences. Their approach with "Angel Under" could reflect a desire to explore new genres, narrative styles, or interactive mechanics.
Potential Implications and Future Directions:
Community Engagement: The release of a prototype version could be a strategy to engage with the gaming community early on, gathering feedback and fostering a sense of involvement among potential players.
Iterative Development: Marking the project as "v1.0.0" implies that BabusGames is preparing for an iterative development process, where feedback and testing results will guide the evolution of "Angel Under."
Technological and Creative Exploration: With a project like "Angel Under," BabusGames might be exploring new technologies or creative directions in game design, which could lead to the development of a unique gaming experience.
Conclusion:
"Angel Under -v1.0.0-" stands as a testament to BabusGames' initiative to venture into game development or interactive software creation. While specific details about the project's nature, gameplay, or intended audience are not provided, the prototype status indicates an openness to development based on feedback and a commitment to refining the product. As "Angel Under" progresses, it could unveil novel interactive experiences that resonate with a wide audience.
Angel Under Prototype " is an NSFW anime action game developed by BabusGames, currently available on itch.io and Newgrounds. The game follows a narrative set during a war against demons, beginning with the player character and a companion named Irene traveling to a castle on a "dragon bus". Gameplay & Scoring Tips Angel Under is a hybrid visual novel and
The primary gameplay loop involves combat and training runs in an area known as the "Pit".
The Pit & Training Sims: Success in the Pit relies on a scoring system where completing a run provides a base Rooms Score (typically 16) and a Depth Bonus (typically 7).
Flawless Bonus: You can earn an additional 8 points for completing a run without taking damage.
Audience Score: This score increases as you fight enemies. Using the gun is reported to increase this score more effectively than the wrench, though the audience interest can "trickle out" if you stall for too long. Angel Points: Currently, these are capped at 400. Quest Progression
Progression often requires completing specific character-related tasks:
Bolonia's Quests: After completing initial tasks, players must return to Bolonia to activate the "Hot Tub Mission".
Unlocking the Detective Quest: To unlock the Detective Traff quest, you must finish Bolonia's subsequent tasks and then achieve at least a B+ grade in the Pit without any outside assistance.
Gallery Access: An in-game gallery for viewing scenes is available, but it only unlocks after you pass the introductory portion of the game. Technical & Control Notes
Controls: On keyboard, there is a dedicated interaction key. On controllers, any "up" input acts as an interaction command.
Deadzone Issues: Some versions lack a built-in deadzone for the right stick when shooting, which can lead to wasted ammo if the analog stick has even a slight drift.
Save System: Recent updates have implemented a savefile system to help manage WebGL saves.
Note on Versions: The Patreon version of the game is generally one update ahead of the public prototype (e.g., version 0.8.0 introduced a dedicated battle mode and additional NSFW scenes).
Are you stuck on a specific quest objective or trying to reach a certain score grade in the Pit? Comments 324 to 285 of 324 - Angel Under by Babusgames
The indie gaming sphere is often where the most experimental and passionate projects are born, and BabusGames has carved out a distinct niche with their unique visual style. With the release of Angel Under Prototype -v1.0.0-, the developer delivers a compact but polished experience that serves as both a throwback to classic 2D actioners and a showcase of specific stylistic flair.
A Retro Visual Feast The first thing that captures attention in Angel Under is the art direction. BabusGames is well-known for a distinct pixel-art aesthetic that feels ripped straight out of the 16-bit era, yet it moves with a fluidity that modern engines allow. The character sprites are expressive, and the environments—while perhaps simple in layout—are drenched in atmosphere. The visual design leans heavily into a dark, slightly gothic sci-fi vibe, setting the stage for the game’s narrative.
Gameplay and Mechanics As a prototype marked as version 1.0.0, the game offers a complete, albeit concise, loop. Players step into the shoes of the protagonist, navigating side-scrolling environments and engaging in combat. The controls are tight, prioritizing responsiveness—a crucial element for any action platformer.
Players can expect a mix of melee combat and maneuverability. The "Prototype" nature of the title suggests this was a testing ground for mechanics, but the 1.0.0 tag assures players that the systems are fully implemented. It is a game that respects the player's time, offering a focused experience without the bloat of modern open-world titles. It captures that "arcade" feeling: learn the patterns, master the movement, and conquer the stage.
The BabusGames Signature For fans of the developer, Angel Under represents a maturation of their style. It carries the DNA of their previous works—specifically the emphasis on "game feel" and character animation. The sound design complements the visuals well, with chiptune-inspired tracks and synthesized sound effects that ground the player in its retro world.
Final Thoughts Angel Under Prototype -v1.0.0- is a fascinating artifact for enthusiasts of indie platformers. It is a game that knows exactly what it wants to be. It doesn't try to revolutionize the genre, but rather refines it into a bite-sized, enjoyable package. Whether you are a longtime follower of BabusGames or a newcomer looking for a quick action fix with a stylish coat of paint, this prototype is a worthy addition to the library.
Note: As this is an indie title, players should ensure they have the correct runtime files (such as RPG Maker or similar engine assets) to ensure the game runs smoothly on their system.
Developed in Game Maker Studio, Angel Under is a platformer-action hybrid that explores themes of celestial combat. The prototype v1.0.0 serves as a technical "proof of concept," focusing on movement fluidly and spatial navigation in a large-scale environment. Core Gameplay Mechanics The current build highlights two primary systems:
Aerial Platforming: The protagonist, an angelic figure, features specialized flight mechanics designed to navigate a massive
Vertical Mobility: Level design emphasizes verticality, allowing players to test the limits of the angel's flight and platforming capabilities in a non-linear space. Development Roadmap
While v1.0.0 is focused on the player character, BabusGames has outlined clear goals for future iterations:
AI Implementation: The next major milestone involves introducing a Demon AI capable of utilizing the same complex flight and platforming mechanics as the player.
Combat Systems: The large arena is intended to evolve into a combat "arena" where the player and AI engage in high-speed aerial battles. Prototype Status: Being a prototype, "Angel Under" is
Environment Refinement: Future builds will likely transition from the current open testing space into structured levels with specific hazards and objectives. Technical Specifications Developer: BabusGames Version: 1.0.0 (Prototype) Engine: Game Maker Studio Genre: Action/Platformer
Are there specific mechanics or story elements from the prototype you'd like to expand on for the next dev log?
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Angel Under: The Development Journey of BabusGames' Indie Project
Angel Under, developed by BabusGames, represents an evolving project in the indie gaming scene. Progressing from its early prototype phases toward a full version release, this title combines visual novel storytelling with interactive action and exploration mechanics. Core Gameplay and Mechanics
The "Angel Under Prototype" established the foundation for a multifaceted experience. The game integrates several active systems to keep players engaged with the narrative:
Hybrid Combat: The gameplay features a mix of melee and shooting mechanics. While early versions focused on a "training center" environment, updates have introduced dedicated systems to diversify the action.
Exploration and Free Roam: Moving beyond a linear prototype structure, the game includes a Free Roam mode. This allows for navigation through the game world and the completion of missions for various characters.
Relationship and Quest Systems: A friendship system is utilized to allow for deeper interaction with specific characters, which in turn unlocks unique questlines and narrative branches.
Inventory and Progression: An integrated inventory system facilitates the acquisition and use of items, adding a layer of RPG-style progression to the training and combat loops. Version History and Development Path
Development has been characterized by frequent updates and transparency regarding the software's roadmap.
Prototype Roots: Initial versions introduced the rudimentary mechanics and the core visual style.
Expanding the World: Mid-stage versions saw the introduction of the character quest system and the inventory system, transforming the project from a basic prototype into a more complex adventure.
The Road to v1.0.0: Recent updates have focused on refining game pacing and adding significant story chapters to prepare the title for its full version status. Artistic Style and Technical Implementation
A notable aspect of Angel Under is its 2D anime-style art. The development team has emphasized hand-crafted quality in the creation of game assets. The project is designed for high accessibility, often supporting browser-based play to ensure compatibility across different platforms.
The transition from a prototype to a version 1.0.0 release typically involves extensive bug testing, asset optimization, and the completion of the primary story arc, marking a significant milestone for indie developers.
Combat in Angel Under Prototype -v1.0.0- is not fun in a conventional sense. It is desperate. You wield a broken pipe as a primary melee. Enemies—lanky, weeping humanoids—do not telegraph attacks well. You will die. A lot. The genius lies in the Confession system. Before a killing blow, you can press "X" to hear the Weeper’s final prayer. Each prayer restores a sliver of Grace. In v1.0.0, this creates a moral loop: Do you kill quickly to save time, or do you listen to the suffering to fuel your return to heaven?
At first glance, "Angel Under" seems contradictory. An angel is a being of light, order, and flight. To be "under" implies subjugation, dirt, and gravity. This dichotomy is the game's thesis statement.
Developed by BabusGames, the Prototype -v1.0.0- introduces players to a role rarely explored in gaming: you are not a mighty archangel, but a Tertiary Custodian Angel—one of the low-ranked, almost-mechanized divine servants who have been exiled from a collapsing nebular realm. You fall not into Hell, but into a far worse place: a flooded, rusted-over version of a post-industrial Earth called "The Weep."
Described by BabusGames as “a liminal corridor crawler where salvation requires sacrifice,” the v1.0.0 release is not a demo, but a playable prototype. It runs on a custom-built iteration of Unity, clocking in at just under 2GB.
You awaken in “The Gantry,” an endless, sterile white server farm suspended above a crimson abyss. Your only companion is a broken bio-mechanical entity labeled ANGEL_UNDER_v0.9—a mute, inverted halo floating beside a ragged medical curtain.
The premise is brutally simple: you are a “Patcher,” tasked with rolling back a corrupted angelic AI that has begun to rewrite reality with hymns of static.
Your HUD is your halo, displayed as a fractal ring at the screen's center. In this prototype, the halo does not show health—it shows memory. As you take damage, the halo cracks. As it cracks, your angel begins to forget its purpose. Dialogue options become gibberish. Map markers disappear. This is a terrifying mechanic that BabusGames calls "Erosion," and it works flawlessly even in this early build.
Is the Angel Under Prototype worth your time? Yes—if you love dark fantasy and can tolerate rough edges.
This is a $0.00 (free) prototype that shows more artistic vision than many AAA $70 releases. The atmosphere is oppressive, the combat has a unique rhythmic flow, and the boss design (the Penance Engine) is genuinely creative.
Score for Prototype v1.0.0: 7.5/10 (Potential Score for Full Release: 9/10)
What needs work before v1.1.0: