Assassin's Creed: Unity - Sequence 7 Memory 3 Bug Fix
Issue: Players experiencing issues with Sequence 7 Memory 3 in Assassin's Creed: Unity, including freezing, crashing, or being stuck on a specific part of the mission.
Solution:
Ubisoft has acknowledged the issue and provided a temporary fix. Here are the steps to resolve the problem:
Additional Troubleshooting Steps:
If the above steps don't work, try:
Workaround for Stuck Players:
If you're stuck on a specific part of Sequence 7 Memory 3, try:
Report Issues to Ubisoft:
If none of the above steps resolve the issue, please report the problem to Ubisoft's support team: assassin 39-s creed unity sequence 7 memory 3 bug fix
Stay Up-to-Date:
Keep an eye on Ubisoft's official social media channels and forums for updates on the issue and any future patches.
About Assassin's Creed: Unity:
Assassin's Creed: Unity is an action-adventure game developed by Ubisoft. Released in 2014, the game takes players on a journey through 18th-century Paris.
In Assassin's Creed Unity , Sequence 7, Memory 3 (Confrontation), players frequently encounter a persistent bug during the boss fight with Pierre Bellec. The issue typically occurs during the second Quick Time Event (QTE) where players must mash a button (E on keyboard or B/Circle on controller) to overpower him; despite rapid input, the game often fails to register the action, leaving Arno stuck in an endless loop or failing the sequence. Top Community-Verified Fixes 1. Lower Visual Settings (PC/Consoles)
The most common cause of this bug is high frame rates or resolution causing input lag in the QTE logic.
Set Resolution to 4:3: Change your aspect ratio to 4:3 and lower your resolution (e.g., to 1280x854 or lower).
Lower Graphics: Set all graphics settings to the absolute minimum for the duration of the fight.
Revert After Fight: Once you pass the button-mashing segment and the cutscene triggers, you can safely return to your original settings. 2. Limit Your Frame Rate (PC) Assassin's Creed: Unity - Sequence 7 Memory 3
The game's QTE timings were originally designed for 30fps. If you are running at 60fps or higher, the game effectively doubles the required speed for button mashing.
Use your GPU's control panel (NVIDIA Control Panel or AMD Software) or a tool like RivaTuner to cap the FPS at 30 until the fight is over. 3. Change Input Method
If you are using a controller, the game sometimes fails to recognize the rapid tapping.
Switch to Keyboard: Try using the "E" key on your keyboard for the QTE even if you are playing with a controller.
Jitter Click Technique: Some players find success by using their index finger instead of their thumb to achieve a much higher tap frequency. 4. Enable Speedhack (Advanced PC Fix)
If the above methods fail, slowing down the game engine can make the QTE easier to "win."
Assassin's creed unity sequence 7 memory 3 : r/assassinscreed
Here’s a concise troubleshooting report for the specific mission in Assassin’s Creed Unity:
Ubisoft did not release a single “patch notes: fixed Sequence 7 Memory 3.” Instead, the memory was gradually repaired across a series of updates from November 2014 to August 2015. Update your game : Ensure you're running the
Once you pass Memory 3, you’re safe. But if you restart the game later, use these preventive measures:
Copy and paste this format when submitting a ticket to Ubisoft Support or the relevant forum.
Game Title: Assassin's Creed Unity Platform: [PC / PS4 / Xbox One] Sequence/Memory: Sequence 7, Memory 3 – "The Tournament" or "The Escape" (depending on version) Issue Type: Progression Block / Crash / NPC Behavior
Description of the Bug: During the objective [Insert Objective Here, e.g., "Escort the Prisoner" or "Reach the Rooftops"], the game fails to trigger the next checkpoint. specifically:
Steps to Reproduce:
Frequency: Consistent (100%) – The issue occurs every time the checkpoint is reloaded.
Troubleshooting Tried:
System Specs (if PC):
As of 2024, if you play Assassin’s Creed Unity on PS4, Xbox One, PC (Steam/Uplay), or via backward compatibility on PS5/Xbox Series X, Sequence 7, Memory 3 plays as originally intended. The blade falls. The head detaches cleanly. The victim’s face renders. The executioner animates correctly. The cutscene is grim, effective, and—for those who remember launch—almost anticlimactic in its normalcy.
To verify, any player can:
Try these first. They solve the issue for about 30% of players.