Version: 0.2.1
Type: Minor stability & QoL update
Platforms: Web / Windows / macOS (itch.io prototype)
Release Date: [Insert date]
Previous Version: v0.2.0
Next Version: v0.3.0 (planned)
| Game | Core Resource | Unique Twist | |------|---------------|---------------| | Bored Kitty | Attention Points | Mood system / toy durability | | Adventure Capitalist | Money | Linear investments | | Cookie Clicker | Cookies | Massive upgrade tree | | Neko Atsume (idle adjacent) | Fish | Passive collection only |
Bored Kitty sits between active clicker and passive collector, with a stronger emphasis on responding to random cat moods than pure number growth.
Previously, the cat only generated AP when you actively clicked the dot. Now, in v0.2.1, the cat’s tail twitches at random intervals. Each twitch produces 0.3 AP. Why 0.3? Because precision apathy is funnier. You’ll watch the pixel tail for minutes, accumulating a tenth of a point, and you cannot speed it up. That is the boredom loop. bored kitty %5Bv0.2.1%5D
Best for: Itch.io, Google Play Store, or a README file.
Title: Bored Kitty [v0.2.1]
Description: Your cat is bored. Like, really bored. It’s up to you to fix it. Bored Kitty — Design & Patch Paper v0
Bored Kitty is a relaxing yet chaotic interaction simulator where your only goal is to keep your feline friend entertained. In this latest stable build (v0.2.1), the stakes are low, but the cuteness is high. Shake toys, jingle keys, and dodge the occasional swipe of apathy.
Key Features in v0.2.1:
Controls:
One of the most community-requested features was better zoomie physics. In [v0.2.1], when a Bored Kitty enters a zoomie phase, the game’s physics engine goes into overdrive. The cat will ricochet off furniture, slide on rugs, and even briefly climb walls. This not only looks hilarious but also affects the environment—pictures can fall off walls, and stacked books will tumble. A new “Zoomie Counter” tracks how many zoomies occur per play session; achieving ten in one day unlocks a secret “Speed Demon” achievement.
Winning is a loaded term. There is no end screen. There is no "you tamed the cat" achievement. According to the developer, the game ends when one of two things happens: