CG Cookie's "Introduction to Character Modeling in Blender," taught by Kent Trammell, is a 30-video course focused on translating 2D designs into 3D models using techniques like the Skin Modifier and Dynamic Topology. Part of a broader character creation track, this foundational program emphasizes efficient workflows for organic sculpting and detailing. Explore the full course details at Introduction to Character Modeling in Blender
CG Cookie’s "Introduction to Character Modeling in Blender" provides a comprehensive, project-based workflow for creating 3D characters, covering techniques from base mesh blocking to sculpting, retopology, and rigging. The course focuses on practical application, guiding artists through developing an efficient workflow to turn 2D concepts into finished 3D models. Learn more at CG Cookie. Introduction to Character Modeling - CG Cookie CG Cookie - Introduction to Character Modeling in Blender
Most "beginner" courses ignore retopology. CG Cookie - Introduction to Character Modeling does not. After you sculpt rough details (or import a high-res mesh), you learn how to draw new polygons on top of your old mesh. You learn about: CG Cookie's "Introduction to Character Modeling in Blender,"
This is where CG Cookie shines. You will apply a Mirror Modifier. You learn the gospel rule: Never model both sides of a character. You model the right side, and Blender mirrors the left. Jonathan spends significant time teaching edge flow for the shoulders—the most common failure point for beginners. You learn how to redirect edge loops from the arm into the chest to avoid ugly pinches. Poles: Vertices where 3 or 5 edges meet
Rather than sculpting from a sphere (a common workflow in ZBrush), this CG Cookie course often focuses on a poly-by-poly modeling approach.