Civ 5 Lekmod Civ List ((link)) «LATEST — REVIEW»

is a massive community-driven expansion for Civilization V that significantly overhauls the game for multiplayer and single-player balance. One of its biggest draws is a vastly expanded roster, growing the original 43 civilizations to over 70 (reaching 77 or even 100+ in recent iterations). The Lekmod Civilization Roster

Lekmod doesn't just add new nations; it reworks many vanilla favorites to make different playstyles—like Wide play, Honor, or Piety—competitive with the standard "Tradition/Science" meta. 1. Base Game Reworks

Many classic civs receive tweaks to their Unique Abilities (UAs) or units to keep them relevant:

America: Now features a Pioneer (replaces Settler) that ignores terrain costs and has higher combat strength.

Arabia: The Camel Archer was slightly nerfed in melee strength but remains a formidable unique unit.

Spain: Retains its high-risk, high-reward nature with Natural Wonders but has been fine-tuned for better consistency. 2. Popular New Additions

The mod adds a diverse array of new civilizations, often with creative mechanics:


1. Colonial Civs

These are breakaway or post-colonial civilizations, often with unique spins on exploration and expansion. Examples:

  • Australia (Coastal/Production focus)
  • Canada (Diplo/Tundra)
  • Brazil (reworked, jungle/culture)
  • Argentina, Mexico, Gran Colombia

2. Lekmod Custom Civilizations

These are custom-made civilizations integrated directly into the mod. They are designed with the same balance philosophy as the vanilla civs and often feature unique mechanics not found in the base game.

| Civilization | Leader | Playstyle Focus | | :--- | :--- | :--- | | Australia | John Curtin | Defensive, Production bonuses during war. | | Belgium | Leopold I | Trade, Diplomacy, and Industrialization. | | Bulgaria | Asparukh | Early game aggression, Domination. | | Canada | John A. Macdonald | Diplomacy, Tundra start bias, Defense. | | The Confederacy | Jefferson Davis | war-focused, Unique unit logistics. | | Cuba | Fidel Castro | Guerilla warfare, Plantation focus. | | Israel | David | Religious focus, Great Person generation. | | Italy | Victor Emmanuel II | City-State interaction, Museum/Aristocracy. | | Khmer | Suryavarman II | Aqueduct bonuses, Population growth. | | Kievan Rus | Yaroslav the Wise | Science/Culture slot swapping, Border growth. | | Macedon | Alexander (Great) | Conquest, City-State conquest bonuses. | | Mexico | Benito Juárez | Culture, Tourism, Revolution mechanics. | | Norway | Harald Hardrada | Naval warfare, Coast raiding. | | Nubia | Amanitore | Production focus, Ranged unique unit. | | Prussia | Otto von Bismarck | Military drilling, Professional army. | | Saxony | Augustus II | Cultural city-state synergy, Porcelain. | | Scotland | Robert the Bruce | Defensive War bonuses, Science. | | Sioux | Sitting Bull | Land/Combat strength per population. | | South Africa | Nelson Mandela | Culture/Science from Great Merchants. | | Soviet Union | Joseph Stalin | War production, Spy/Science focus. | | Spain | Isabella | (Reworked) Natural Wonder focus. | | **S

Civilization V is a massive community overhaul that currently includes 77 civilizations as of recent versions. This total comprises the 43 base-game civilizations (many of which are heavily rebalanced) and 34 entirely new civilizations New Civilizations Highlights

Lekmod introduces civs with unique mechanics often tied to specific terrain or niche strategies. Civilization Key Focus / Ability Aggression

: Features a 3-move spearman (UU) for early tributes and war. Artaxias I Mountain Yields : +1 Food, +2 Production, +1 Gold from Mountains. Henry Parkes Coastal/Natural Wonders : High faith from wonders; unique worker with Medic I/II. Science/Culture : Writer slots provide +5 Science; early granary buffs. Tundra/Diplomacy : Designed to thrive in cold climates where others fail. Madagascar Ranavalona I

: Synergizes well with Holy Site spam for massive religious yields. Songtsen Gampo Snowballing

: Strong early yields (+1 Prod/Gold/Culture/Sci/Faith per city). Major Rebalances of Base Civs

Lekmod is primarily a balance mod, nerfing overpowered vanilla civs and buffing weak ones.

: UA now includes +1 sight for all land units and a 50% discount on tile purchases; features a new settler unit (+8 combat strength). Camel Archers are less effective; the

now provides happiness for worked luxuries instead of just double resources.

: Their vanilla technology-stealing ability is now a standard feature for all civilizations in Lekmod. Version & Installation Info

Lekmod is a major overhaul for Civilization V that significantly expands the roster of playable civilizations. As of early 2026, the mod includes 77 civilizations

in total—the original 43 from the base game (many with substantial rebalances) and 34 entirely new additions Steam Community New Civilizations in Lekmod

These civilizations are unique to the mod and often feature unconventional mechanics tailored for competitive and multiplayer balance: Artaxias I (Leader); gains significant bonuses from mountains Australia: Robert Menzies

(Leader); known for a powerful unique worker unit with extra movement

(Leader); features unique medieval units that break melee defenses Paul Kruger (Leader); highly dominant on water-heavy maps

(Leader); strong cultural and scientific potential from specialist bonuses Bayinnaung (Leader); noted for a unique long-range siege unit Wilfrid Laurier Charlemagne

(Leader); a powerful faith-based civ that gains bonuses from farms Vercingetorix Golden Horde: Genghis Khan

(Leader); features a free administrative building (Jarliq) at Philosophy (Leader); starts with Mining and early gold bonuses (Leader); highly flexible with a unique palace Victor Emmanuel II Jerusalem: Baldwin IV Suryavarman II Lithuania:

(Leader); relies on early religion and powerful Sacred Grove tile improvements Macedonia:

(Leader); extremely aggressive and flexible for Domination victories Madagascar: Ranavalona I Manchuria: Benito Juárez (Leader); features the Ranchero unique unit William the Conqueror Papal States:

(Leader); a top-tier "tall" civ optimized for religious play Phoenicia: Frederick William I Sitting Bull Timur (Leader) Bohdan Khmelnytsky Key Modified Base Game Civilizations

Many original civilizations have been tweaked to ensure they remain viable alongside the new additions:

Total Civilization Count

Lekmod increases the total number of playable civilizations from 43 (vanilla + DLC) to over 100. This includes:

  • All vanilla civs (many reworked)
  • All DLC civs
  • 50+ new, custom civilizations

Science Civs

  1. Babylonians (UA: +1 Science for each City-State; UU: Warcart; UD: Hanging Gardens; LA: Hammurabi)
  2. Chinese (UA: +1 Science for each Campus; UU: Chu Ko Leu; UD: Great Wall; LA: Qin Shi Huang)
  3. Greeks (UA: +1 Science for each Theater Square; UU: Hoplite; UD: Acropolis; LA: Pericles)
  4. Romans (UA: +2 Science for each Campus; UU: Legion; UD: Colosseum; LA: Trajan)

Civilization List for Lekmod (Vanilla + Modded Civs)

Lekmod (created by lek10) is one of the most popular and enduring balance overhauls for Civilization V. It not only rebalances the vanilla game but includes a curated selection of high-quality custom civilizations.

Below is the complete list of civilizations available in the standard Lekmod package, categorized by their origin.

3) Quick-play tips (general)

  • Early scout/expansion remains critical for most LekMod civs; unique mechanics often reward early territory control.
  • Identify whether your civ is optimized for religion, naval, or mounted warfare and prioritize corresponding techs and policy trees.
  • Use unique units aggressively when they have era advantage; build supporting infrastructure to exploit UA bonuses.

If you want a complete, version-accurate list (including all UU/UB/UA stats and tooltips), I can fetch the mod's current civ file and produce a full table — confirm and I will retrieve it.

Lekmod is a comprehensive balance and content overhaul for Civilization V

, primarily designed for the multiplayer "No Quitters" (NQ) community civ 5 lekmod civ list

. It dramatically expands the roster, adding dozens of new civilizations while reworking vanilla ones to ensure competitive viability. Overview of Lekmod Civilizations As of recent versions (v34.x), the mod features over 100 civilizations

. This include the 43 original civilizations—many of which have received significant adjustments to their Unique Abilities (UA), Units (UU), or Buildings (UB)—and over 60 entirely new additions. Top Tier & Notable Civilizations

While balance is a core goal, certain civilizations are frequently cited by the community for their high competitive potential: S-Tier / Top Picks:

Still remain powerhouses due to their inherent science and policy advantages.

Highly rated for its unique worker replacement that can create fishing boats and move faster.

Strong coastal/naval focus with unique gold and food bonuses from water tiles.

Focused on aggressive melee combat, with units that heal after kills.

Often considered borderline "OP" depending on the version's specific tuning. Unique Gameplay Styles:

Gains food, production, and gold from mountain tiles, encouraging specific settling patterns.

A powerful "snowball" civilization that can leverage early faith and science leads.

Reworked to provide free Harbors, allowing for rapid science and production through early city connections. Major Reworks to Vanilla Civs

Lekmod doesn't just add new content; it fixes "clunky" vanilla designs: Now includes the

(Settler replacement) with combat strength and terrain-ignoring movement.

The Hanse and Panzer remain, but the UA often sees tweaks to barbarian conversion rates to make early-game aggression more reliable. (Charlemagne):

A popular new addition focusing on faith from farms and unique heavy infantry. How to Stay Updated

Because Lekmod is frequently updated for competitive balance (e.g., v34.12 released in March 2026), the "best" civilizations can shift quickly. Steam Community

Lekmod is a massive community-driven expansion and balance overhaul for Civilization V, primarily designed to revitalize multiplayer gameplay within the No Quitters (NQ) community. By drastically expanding the roster of playable civilizations and balancing vanilla mechanics, it offers a fresh experience that remains true to the core feel of the Brave New World expansion while making previously "weak" strategies like Honor and Piety highly viable. The Lekmod Civilization Roster

As of recent versions (v34+), the mod features over 100 civilizations. This includes the original 43 vanilla civs—many of which have been reworked—and over 50 entirely new additions. 1. New Civilizations in Lekmod

These additions introduce unique mechanics and buildings designed for specialized playstyles:

Australia: Known for a powerful Unique Unit (UU) that replaces the worker and can create fishing boats, making it an "S-tier" choice for coastal snowballing.

Brunei: Often banned in competitive play due to its overwhelming dominance on water-heavy maps.

Lithuania: Features the Sacred Grove Unique Improvement (UI), which scales in power with each era, making it an incredibly strong faith-based civ.

Madagascar: A premier "Piety" civilization that gains massive faith and culture from Holy Sites, allowing for early-game snowballs.

The Goths: Highly regarded for aggressive play and early-game power spikes.

Mexico: Noted as a strong all-around contender with unique bonuses that often place it in high tiers.

Papal States: One of the best civilizations for "Tall" (few cities) play, specifically when leveraging Holy Sites. 2. Notable Reworks of Vanilla Civilizations

Lekmod balances vanilla leaders to ensure they aren't "left in the dust" by the mod's power creep: Guide :: Singleplayer Lekmod: An Introduction

The for Civilization V is a massive community-driven expansion that transforms the game's competitive landscape. It not only rebalances the 43 original civilizations but also introduces dozens of new ones, bringing the total roster to over 80 unique leaders and nations. The Story of Lekmod: From NQMod to a Global Standard

The mod evolved from the "No Quitters" (NQ) community's desire for a more balanced multiplayer experience. In vanilla Civ V, certain strategies like "Tradition/Tall" play were overwhelmingly dominant. Lekmod rewrote this "story" by making diverse playstyles—like Wide expansion (Liberty), religious focus (Piety), or early conquest (Honor)—viable at even the highest levels of play. The Massive Civilization Roster

The mod’s list is a mix of historical titans, reworked classics, and niche cultural powers. You can view the full, detailed technical breakdown on the official Lekmod Civilization Master List. Notable Newcomers & Reworks

(Artaxias I): Focused on mountain-based yields, gaining food, production, and gold from adjacent peaks.

: A maritime powerhouse that becomes nearly unstoppable on water-heavy maps due to its naval trade and coastal bonuses.

: Often cited as one of the strongest "sim-city" (economic growth) civilizations because of its unique Sacred Grove improvement that scales with every era.

(Saladin): Built for a powerful Medieval-era military push, utilizing unique knights that shatter melee defenses.

: Significant rework featuring a Pioneer settler that ignores terrain costs and provides defensive strength, turning Washington into an expansionist threat. Current "Top Tier" Powers

Based on community consensus from competitive play and recent tier lists on Reddit, these civilizations are often considered the most formidable: is a massive community-driven expansion for Civilization V

: Remains a top contender due to its flexible social policy bonuses and powerful late-game military.

: Frequently banned in private lobbies for being "too easy" to snowball into an economic victory. Madagascar

: A sleeper hit that can secure a fast religion and use high culture output to adapt to any victory condition.

To see a full breakdown of how every civilization currently stacks up in the competitive meta: Civ 5 Lekmod - 34.4 Tier List YouTube• Aug 5, 2025 Guide :: Singleplayer Lekmod: An Introduction

Lekmod is a massive community overhaul for Sid Meier’s Civilization V, primarily designed for competitive multiplayer but widely enjoyed in single-player for its deep rebalancing and extensive new content. It currently features 77 civilizations, including the original 43 (many with significant buffs or reworks) and 34 entirely new additions. Master List of New Civilizations

The following are the civilizations added by Lekmod (as of version 34), each with unique abilities (UA), units (UU), and buildings or improvements (UB/UI).

Armenia: Built for mountain starts. Gains Food, Production, and Gold from mountains.

Australia: Versatile coastal and worker-focused gameplay. Its UU (Work Boat replacement) is highly efficient for sea-based starts.

Belgium: Strong economic and plantation focus, making it a reliable "sim-city" choice.

Brunei: Considered extremely powerful on water-heavy maps due to massive naval and trade bonuses.

Bulgaria: Cultural powerhouse that earns Science from Writer specialists.

Canada: Focused on tundra utility and diplomatic flexibility.

Colombia: A high-tier military civ with mobility bonuses, often cited as borderline overpowered in single-player.

Franks: Strong religious civilization that synergizes Faith generation with Farm tiles.

Goths: Aggressive early-game warmongers with unique military timings.

Hittites: Starts with Mining and gains extra early-game Gold.

Israel: Heavily focused on Religion and Great Prophet generation.

Lithuania: High-risk, high-reward. Features the Sacred Grove UI, which scales in power every era but makes the civ a target for neighbors.

Madagascar: The premier "Piety" civ. Gains massive Faith and Culture from Holy Sites.

Mexico: A versatile civilization often ranked in S or A-tier for its consistent growth and scientific output. Mississippi: Unique river-based trade and movement bonuses.

Macedonia: Highly flexible military civ, particularly strong for "Honor" policy starts.

Sioux: Mobile, land-based civilization with a focus on expansion and defense.

Vatican: Elite religious civ with significant bonuses for Holy City management.

Vietnam: Defensive powerhouse that excels in jungle and forest terrain. Lekmod Civilizations Tier List (v31.4)

Lekmod is a community-driven expansion for Civilization V that dramatically increases the roster of playable nations while rebalancing original civilizations for competitive multiplayer . As of recent versions, the mod features over 100 civilizations , more than doubling the original game's count. Steam Community Notable New Civilizations

Lekmod adds dozens of unique cultures, often adapted from historical scenarios or community-created assets. : Focuses on mountain-adjacent cities; its Splendor of the Caucasus

ability grants extra Food, Production, and Gold from mountain tiles. : Features a unique worker replacement, the

, which moves faster and can build fishing boats early, making it strong for coastal development.

: Known as a powerhouse on water-heavy maps, often banned in competitive groups due to its naval and economic dominance. : Revolves around the Sacred Grove unique improvement, which scales in power as eras progress. Madagascar

: A top-tier faith civilization; it gains massive Faith and Culture from Holy Sites, allowing for rapid religious "snowballing".

: Generally ranked as a high-tier civilization, effective for various victory paths due to balanced economic bonuses. Golden Horde

: Designed for early aggression, it receives a free "Jarliq" (Courthouse replacement) upon researching Philosophy, granting early science and production boosts. Civilizations by Tier (Lekmod 34.4 Meta)

Community rankings often categorize these additions based on their "simming" (economic) power and combat efficiency.

EnormousApplePie/Lekmod: Github for all the Lekmod files · GitHub

Lekmod is a comprehensive community-driven balance/content mod for Sid Meier's Civilization V.

Lekmod for Civilization V is a massive community-driven expansion that revamps the original 43 civilizations while adding 34 entirely new ones—bringing the current total to 77 playable nations. It is primarily balanced for high-level multiplayer (the "No Quitters" group) but has become a staple for single-player fans looking for a fresh, more strategic experience. Notable New & Reworked Civilizations grouped by their primary playstyle:

Lekmod introduces civilizations with highly specialized mechanics that change how you approach the game:

The Ayubids (Saladin): A "snowball" conquest civ. They gain a free Burial Tomb in every city they conquer, providing instant happiness. Their workers build improvements 25% faster, allowing for one-turn roads. Prussia (Frederick William I):

Built for elite military play. All land units receive Golden Age points from kills. Their unique Landwehr rifleman starts with both Blitz (attack twice) and Quick Study (faster XP).

: A powerhouse for Tradition players. They can get a free Library immediately after researching Writing, leading to an incredibly fast Oracle (often before turn 40) and finishing the Tradition tree by turn 37. Madagascar

: Known for its "absolutely massive" faith bonuses, allowing you to dominate the religious game and fund almost any victory strategy.

Golden Horde (Batu Khan): Replaces the Courthouse with the Jarliq, which can be built as early as the Classical Era (Writing). Completing one triggers a Golden Age and provides free Workers or Caravans. Gameplay Shifts from Base Civ 5

Beyond just new civs, Lekmod fundamentally alters the "meta" of the game:

Policy Balance: Scientific bonuses are no longer locked only to Rationalism; they are spread across other trees to make builds like Piety or Honor just as viable.

Great People: Unlike the base game, Great Scientists and Great Engineers no longer share the same progress bar, so spawning one doesn't slow down the other.

Lekmap: Usually played alongside a custom map script that adds new luxuries like Jade, Coffee, Tea, and Rubber to ensure every player has a competitive starting location.

Warfare: Many civilizations have been tweaked to make late-game units like Landships and Panzers more impactful by guaranteeing strategic resource spawns on the map. How to Get Started How to Install and Play Lekmod (Civ 5 Multiplayer)

In the world of Civilization V , where the standard history books had been written and rewritten, a new era emerged with the arrival of Lekmod. This mod didn't just add a few new faces to the world stage; it more than doubled the number of civilizations, bringing over 100 choices to the map, each with a unique narrative of power and survival.

Here is a look at the "stories" and roles of some of the most influential civilizations that define the Lekmod experience: The Elite Powers (S-Tier)

These civilizations are often cited by the community on platforms like Reddit as the most dominant forces in the mod. : Often banned in competitive play,

is the undisputed master of the waves. Their ability to dominate any map with water is so overwhelming that many playgroups consider them "too easy" to win with.

: A powerhouse of growth and endurance. Their Sacred Grove unique improvement provides an insane advantage that only scales better as the eras pass, making them a favorite for players who love a strong "simming" game.

: While their unique ability is situational, they boast a legendary unique unit that replaces the worker. This unit moves faster and can create fishing boats, allowing

to set up their infrastructure at a pace other nations simply can't match.

: Even in Lekmod, these classic science giants remain at the top, though they now face stiff competition from newcomers like and the Goths. The Rising Contenders (A-Tier) : No longer just a "Dollar Store Shoshone,"

has been reimagined as a premier expansionist power. Their unique settler moves like a scout and can travel unescorted, allowing them to claim the best lands before anyone else even sees them.

: Frequently highlighted as overpowered choices, these civs offer explosive early-game potential.

, in particular, thrives on plantations, turning basic resources into a colonial empire of gold and production. The Franks

: A story of faith and farming. Their unique ability rewards players for building farms—something they’d do anyway—making them one of the most natural faith-generating civilizations in the mod. Specialized & Unique Roles

Axum: A civilization defined by immediate spiritual impact. Upon founding a religion, it is instantly granted to all their cities, making them a perfect pick for strategies involving the Piety social policy tree.

Ayyubids: The masters of the medieval push. They utilize a unique knight that breaks through melee defenses and maintains happiness even as they conquer city after city.

Hittites: They represent the dawn of the iron age, starting the game with Mining already researched and gaining extra gold in the early turns to jumpstart their economy.

Lekmod isn't just about winning; it's about the variety of ways you can play. From the coastal dominance of

to the stone-based economy of Axom, the mod ensures that almost every civilization has a niche strategy where they can truly shine. Civ 5 Lekmod - 34.4 Tier List

Civilization 5 Leader Mod: Civilization List Report

Introduction

The Civilization 5 Leader Mod, also known as "Lekmod," offers a comprehensive overhaul of the game's leaders, mechanics, and balance. This report provides an in-depth look at the civilizations included in the mod, highlighting their unique abilities, strengths, and changes.

Methodology

The data for this report was gathered from the latest version of Lekmod Civ (version 2023-02-20) and may not reflect future updates. The civilizations were evaluated based on their:

  1. Unique Ability (UA)
  2. Unique Unit (UU)
  3. Unique District (UD)
  4. Leader Ability (LA)
  5. Overall balance and playstyle

Civilization List

The Lekmod Civ list includes 46 civilizations, each with its own set of unique features. Here's a summary of the civilizations, grouped by their primary playstyle:

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