Dairantou Smash Brothers- Dlc Update 1.1.7 3d... Exclusive May 2026
It looks like you're asking for a fictional / fan-made patch notes for a hypothetical Dairantou Smash Brothers (Super Smash Bros.) DLC update, version 1.1.7, with a 3D twist — likely meaning new 3D stages, visual updates, or a 3D mode.
Below is a complete, original set of patch notes for Super Smash Bros. Ultimate (or a hypothetical next entry), styled as official Japanese/English update notes, focused on new 3D content, fighters, and changes. Dairantou Smash Brothers- DLC Update 1.1.7 3D...
Glitch Fixes
- Fixed Kazuya infinite grab on Lylat Cruise edges
- Fixed Sora F-smash not hitting aerial opponents properly in 3D mode
- Fixed camera clipping on 3D stages with 8+ players
Glitches, Discoveries, and the “Phantom Ledge” Phenomenon
No major update is without unintended quirks. Dataminers found three notable bugs in Version 1.1.7 3D: It looks like you're asking for a fictional
- Phantom Ledge (Fixed in 1.1.7b) – If three characters grabbed the same ledge at different depths, the middle-depth character would sometimes not snap to the ledge visually, remaining airborne but intangible.
- Kazuya’s Depth Camera Crash – Using Rage Drive on Fountain of Dreams while the water reflections updated could desync the depth buffer, freezing the game. Nintendo patched this within 48 hours.
- Steve’s Depth Diamond – Mining at Z=±0.4 generated double iron ore. This was left in the game as an “emergent mechanic” according to Sakurai’s post-patch tweet.
Overview
- This DLC Update 1.1.7 adds new downloadable content and quality-of-life changes for Dairantou Smash Brothers (3D).
- Focus areas: one new playable character, two stages, balance tweaks, bug fixes, and netcode improvements.
Balance Changes (highlights)
- General:
- Reduced global shield stun by 1 frame to improve defensive flow.
- Slightly increased grab invulnerability on startup for all characters (+1 frame).
- Kazuhiro:
- Forward Smash damage reduced 2% (34% → 32%).
- Down Tilt hitbox expanded downward to improve low-profile combos.
- Maru:
- Aerial neutral attack horizontal knockback decreased at low percentages to reduce early K.O. kills.
- Items:
- Beam Sword spawn rate lowered by 12% in item matches.
Full Patch Notes Breakdown (Verified by Dataminers)
1. Sora (Kingdom Hearts)
- Down Special (Counter/Scintilla): Now has depth expansion. The spinning keyblade creates a cylindrical hitbox 0.8 units deep.
- Neutral Air: Reduced landing lag from 12 frames to 9, but sourspot now misses if opponent is in foreground roll.
- Developer comment: “Sora’s mobility often ignored depth awareness. Now players must angle approaches carefully.”
4. Pyra/Mythra
- Swap mechanic: Now has 3 frames of depth invincibility during transformation. However, the inactive form remains visible at Z=+0.7 as a “ghost” that can be hit by depth-piercing attacks (e.g., Sephiroth’s Gigaflare, Samus’s Power Bomb).
- Mythra’s Foresight (dodge): Now reveals opponent’s current Z-depth as a blue tracer line.