Dbfz Hitbox Viewer Exclusive May 2026
There is no official "exclusive paper" for the Dragon Ball FighterZ
(DBFZ) hitbox viewer, as the tool is a third-party PC mod created by the community rather than an official feature.
However, the "paper" you are likely referring to is the Dustloop Wiki documentation, which serves as the definitive reference for the game's hitbox and frame data. Key Resources for DBFZ Hitbox Data
Dustloop DBFZ Hitboxes Overview: This is the most comprehensive "paper" or guide available. It features an exhaustive compilation of character hitboxes captured using Ryn’s Hitbox Viewer mod. dbfz hitbox viewer exclusive
DBFZ Frame Data Glossary: Provides the technical "paperwork" for how to read active frames, recovery, and hitstun alongside the visual hitboxes.
Hitbox Viewer Mod (GitHub/Reddit): The tool itself requires disabling EasyAntiCheat (EAC) to function, making it exclusive to PC players for training purposes. How to Use the Hitbox Viewer (PC Only) Backup Executables: Save a copy of your DBFighterZ.exe.
Disable EAC: Use a custom launcher (like "LaunchNoEAC.bat") to run the game without Anti-Cheat. There is no official "exclusive paper" for the
Inject the Mod: Run the injector.exe as an administrator while the game is open to display the colored boxes. DBFZ Hitboxes are WILD - 1.40 Hitbox Viewer Mod
An "exclusive" hitbox viewer for DBFZ could imply several things:
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Official or Unofficial Tool: It could be an official tool provided by the game developers (Arc System Works) or an unofficial tool created by fans or third-party developers. Official or Unofficial Tool : It could be
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Feature Set: The term might refer to a specific set of features that are only available in this particular hitbox viewer, such as detailed hitbox visualization, frame data analysis, or the ability to see both player and CPU-controlled character hitboxes.
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Platform Exclusivity: The term "exclusive" might imply that this hitbox viewer is only available on certain platforms, such as PC (via a specific software or website), consoles, or even within the game itself if it's a built-in feature.
3. Technical Architecture (C++ / DirectX11 Hook)
This feature requires hooking into the game's rendering pipeline (DirectX 11) and reading memory to determine object states.
Third-Party Tools:
- Hitbox Viewer Software: There are third-party tools and software available that can overlay hitboxes on the game. These can usually be found through a web search or on forums dedicated to the game or fighting games in general. Popular platforms for finding such tools include GitHub, Reddit (r/DBFZ or r/FightingGames), and specialized fighting game community forums.
Method 2: The Japanese "Frame Trap" Mod
In the Eastern DBFZ community (ARCREVO qualifiers), an exclusive tool known as "Kakutou Kanshi" (Fighting Monitor) exists. It is a full-screen overlay that requires a second monitor. This viewer is exclusive because it uses a machine-learning edge detection to outline hit/hurtboxes without modifying game memory—making it tournament-legal for practice, though not for actual matches.