Dota 1 Map 6.90 Ai Exclusive May 2026

While the official Dota Allstars development technically ended with IceFrog's move to Valve, "6.90" versions are typically unofficial fan-made maps. These versions are interesting because they often include:

Dota 2 Parity: Many 6.90 AI variants attempt to backport Dota 2 heroes, items, and map changes (like the New Frontiers layout or neutral items) into the legacy Warcraft III engine.

Advanced AI Scripting: Unlike the standard Blizzard AI, these maps use custom scripts to allow bots to perform complex tasks like denying, stacking camps, and using coordinated combos.

Offline Refinement: These maps are the primary way players still experience Dota 1 in a modern context, especially through platforms like Warcraft III Reforged or the Ranked Gaming Client (RGC). AI responses may include mistakes. Learn more

This report covers the unofficial DotA 6.90c AI map (and associated beta versions), a highly requested community-driven continuation of the original Warcraft III Defense of the Ancients mod.

Note: The last official map released by IceFrog was 6.83d. Version 6.90 is an unofficial, community-maintained map (often called "Dota Allstars"), designed to bring newer Dota 2 mechanics to the WC3 engine. Overview of DotA 6.90c AI (v90a7/v90a8) This map version aims to bring the "Dota 2 experience" to Warcraft III: The Frozen Throne Map Status: dota 1 map 6.90 ai

Unofficial / Community-Made (Beta branches 90a7-90a8 available). Core AI Features:

Provides 5v5 offline play against computer bots that can fill empty slots. Balance Changes:

Features massive hero updates and item changes consistent with modern Dota 2, including the introduction of Talents. Key Features & Fixes in 6.90 Beta Maps

Recent updates (90a7-90a8) have focused on balancing the "new" mechanics, including: Talent Fixes:

Fixed clones (like Tempest Double) and Meepo incorrectly handling talent leveling. All heroes now start with 3 TP Scrolls. Ability Fixes: Last-hit practice: 10 minutes in lane vs 1

Resolved issues with Firefly damage, Lion's Hex duration, Visage Familiars, and Telekinesis AoE. AI Improvements:

Added auto-attack after cast for items like Dagon and Solar Crest, and improved courier functionality. Bug Fixes:

Fixed issues with Spectre's Dispersion and Winter's Curse, among many others. Known Issues & Limitations

Users report that 6.90/7.xx maps sometimes result in "Map is too big" errors when playing on older versions of Warcraft III AI Balance:

The AI can be extremely unbalanced; some reports suggest they receive overwhelming HP regeneration bonuses and tend to spam a limited set of heroes (e.g., Meepo, Traxex, Tiny). Compatibility: Requires a modern, fully patched version of Warcraft III: The Frozen Throne (1.26 or higher, preferably 1.29+ or Reforged). How to Install and Play Obtain the DotA 6.90c AI (or 90a8) map file. Locate Map Folder: Place the file in your Warcraft III\Maps\Download directory. Warcraft III , choose Custom Game, and select the map. Use chat commands to control the AI, such as to toggle AI messaging. community-maintained map (often called "Dota Allstars")

Disclaimer: As an unofficial map, ensure you download from trusted community sources to avoid malware. Free Download Map Dota 6.90c Ai.rargolkes - Facebook


1. Pudge (The Hook Exploit)

The AI does not juke hooks. You can stand in the river and pull enemy heroes from the high ground repeatedly. The AI will not buy Linken's Sphere to counter you.

Quick Practice Routines

  1. Last-hit practice: 10 minutes in lane vs 1 easy bot; aim for 60+ last-hits by 10 minutes.
  2. Rune control: Start mid-only vs 2 bots; contest runes every 2 minutes for 10 minutes.
  3. Gank timing: Play a roaming support vs 3 bots; practice rotations and smoke ganks (if map supports smoke).

The "Overpowered" AI Heroes

AI scripts favored certain heroes disproportionately.

  1. Pudge: The AI coding for Pudge was notoriously hit-or-miss. When it hit, it was terrifying. The AI could calculate hook angles instantly, sometimes leading to "aimbot" level accuracy that felt unfair to human players.
  2. Spirit Breaker: AI Spirit Breaker was relentless. Because the AI had "map hack" vision logic (it knows where you are but pretends not to), it would charge at the exact moment a human player was isolated.
  3. Sniper/Drow Ranger: The AI was exceptional at "orb walking" (animation canceling). AI Snipers could kite melee heroes perfectly, utilizing the maximum attack range without stuttering.

1. Executive Summary

Dota Allstars v6.90 AI is a community-modified version of the classic Defense of the Ancients (DotA) map. Officially, IceFrog’s final stable map series ended around version 6.83d (with 6.88 being a later stable release). There is no official 6.90 map by IceFrog. Any “v6.90 AI” map is an unofficial, fan-made edit, typically created by Chinese or Russian modding groups (e.g., “Zymoran” or “PBMN” teams). These maps aim to add newer heroes and items from Dota 2 into the WC3 engine, alongside functional AI bots.

3. Graphical & UI Improvements

The 6.90 AI maps often feature: