Facetracknoir V201 Install [better] May 2026

The story of installing FaceTrackNoIR v201 is a journey from basic face-tracking to a fully immersive gaming setup. This version often serves as a core component for flight simulators and racing games, allowing players to control their in-game camera through real-world head movements. Step 1: The Initial Installation

The process begins by downloading the installer, typically found on the FaceTrackNoIR SourceForge page.

The Setup: Run the executable to install the base software. This creates the framework for the face-tracking interface.

A Common Hurdle: Some users find that the installation does not automatically create a desktop shortcut. In this case, you must manually navigate to the installation folder (often under Abbequerque Inc) and create a shortcut for FaceTrackNoIR.exe. Step 2: Essential Plugins & Compatibility

FaceTrackNoIR v201 often requires additional plugins or files to communicate effectively with modern games:

The Plugin Pack: For newer games like Microsoft Flight Simulator 2020, you may need to install the v200/v201 Plugin Pack. Note that some installers might check for a specific directory (like FaceTrackNoIR_v200) before they proceed.

Game Support Files: Users often download a updated FaceTrackNoIR Supported Games.csv file and place it in the software's Settings folder to ensure their specific game is recognized. Step 3: Configuring the Tracking

Once installed, the real "magic" happens in the software interface:

Tracker Source: Most users select the faceAPI or PointTracker plugin depending on whether they are using a webcam or specialized LED clips.

Game Protocol: Setting the protocol to FreeTrack 2.0 is standard for titles like Elite Dangerous or Euro Truck Simulator 2.

Curves and Sensitivity: This is where the story gets technical. You must adjust "curves" to define how much your in-game head turns relative to your physical movement. High sensitivity allows for 90-degree in-game turns with just a slight physical tilt. Step 4: Final Calibration facetracknoir v201 install

Before jumping into a cockpit, a few final tweaks are necessary:

Inversion: You may need to tick "Invert Pitch" if looking up makes your in-game character look down.

The Center Key: Always map a "Center" hotkey (like F12 or a joystick button). This allows you to reset your view instantly if the tracking drifts during a long session.

Installing FaceTrackNoIR v201 generally results in a "good report" if you follow a specific installation sequence, as the core program requires additional plugins to function with most games. SourceForge Installation Best Practices

To ensure a successful setup, follow these steps as outlined in the Official FaceTrackNoIR Manual Run as Administrator

: Start the core installer (v201) with administrative privileges to ensure all registry entries and VC++ runtime libraries are correctly added. Use Default Folders

: It is highly recommended to install to the default location to avoid "security" or "installation location" issues that can prevent the tracking engine (faceAPI.exe) from launching. Install the Plugin Pack : The core program only contains basic protocols. You

install the separate Plugin Pack to access the actual face trackers (like faceAPI) and various game protocols. Webcam Utility Check

: Before launching your game, use the built-in "Webcam Utility" to verify that your camera is recognized and sending a feed. SourceForge Performance "Good Report" Summary

Users who report success with v201 typically highlight the following: Cost-Effective The story of installing FaceTrackNoIR v201 is a

: It provides 6 Degrees of Freedom (6DOF) head tracking using a standard webcam, making it a budget-friendly alternative to expensive hardware like TrackIR. Customization

: The software is highly modular, allowing you to tweak curves and smoothing to match your specific hardware and lighting conditions. Resource Efficiency

: It generally has a low performance impact on modern systems, though some users opt for the "Open Sound Control" (OSC) plugin to offload tracking to a smartphone to save CPU cycles. SourceForge Installation - FaceTrackNoIR


Once upon a time, a flight simmer named Alex wanted head tracking for War Thunder but didn’t have money for TrackIR. After searching, Alex found an old gem: FaceTrackNoIR v201.

Step 1 – The Suspicious Download
Alex remembered v201 was last updated for Windows 7/8. Downloading from the official source (GitHub or the archived SourceForge page) was safe, but many fake "driver" sites popped up. Alex only used facetracknoir.sourceforge.net or a trusted backup.

Step 2 – The Installer Warning
Double-clicking FaceTrackNoIR_v201_setup.exe triggered a SmartScreen warning: "Windows protected your PC." Alex clicked "More info" then "Run anyway" – this is normal for unsigned old software.

Step 3 – Choosing Components
The installer offered:

Alex checked all three, because v201 works best when you can switch protocols later.

Step 4 – The DLL Problem (The Twist)
After install, Alex launched FaceTrackNoIR… and nothing happened. Or it crashed with "MSVCR120.dll missing".

Ah – v201 needs Visual C++ Redistributables for Visual Studio 2013 (x86 version, even on 64-bit Windows). Alex downloaded vcredist_x86.exe from Microsoft’s site, installed it, rebooted. Once upon a time, a flight simmer named

Step 5 – First Launch & Camera
Now it opened. A gray window with sliders. Alex plugged in a basic PS3 Eye camera (30 FPS is fine for v201). In Options → Video Source, Alex selected the camera. The preview showed Alex’s face – but tracking was jumpy.

Step 6 – Tuning the Ancient Settings
v201’s face tracker is sensitive. Alex set:

Under Mapping, Alex used the default curve – no need for complex curves until later.

Step 7 – Game Integration
In War Thunder, Alex selected TrackIR as the head tracker. Back in FaceTrackNoIR, Alex set Game protocol to TrackIR 2.0. Clicked Start.

It worked – but yaw was reversed. Alex checked Options → Settings → Invert axes and flipped Yaw.

Step 8 – The Final Lesson
v201 ran, but Alex noticed a 1-second delay. That’s normal – the old face tracker is CPU-heavy. Alex upgraded to newer OpenTrack later, but kept v201 for retro PCs or lightweight sims.

Happy ending? Yes – Alex used v201 for a month, then switched to a modern build of OpenTrack (which inherited v201’s code). But for a quick, no-hardware head tracking solution on an old laptop, v201 was the hero.


Part 10: Advanced: Using v201 with PointTracker (IR LEDs)

Face tracking fails in low light. v201's secret weapon is PointTracker 1.1 (the IR clip).

  1. Buy a cheap PS3 Eye camera ($5 on eBay).
  2. Remove the IR filter (YouTube tutorial) – or buy a pre-modded one.
  3. Build or buy a 3-point IR LED clip.
  4. In v201 Tracker tab: Select PointTracker 1.1.
  5. Settings:
    • Threshold: 240 (Filters out IR light).
    • Min Point Size: 3
    • Max Point Size: 25
  6. Press "Start." You will see three white dots.

Why do this? PointTracker gives you 120Hz tracking (smooth as TrackIR) for $15 total. v201 handles PointTracker better than any other free software.


Camera Selection Hell (The most common v201 issue)

Upon clicking "Start", a small window pops up asking for a Video Capture Device.

If the dropdown is empty:

Initial configuration

  1. Select your webcam in the program’s camera/device settings.
  2. Choose tracking method:
    • Marker-based: more precise; requires small reflective/infrared markers or LED clip.
    • IR-free (natural feature): simpler, but less robust in variable lighting.
  3. Calibrate:
    • Position camera centered on your face at a comfortable distance (about arm’s length).
    • Set a neutral head position (straight ahead) and use “Set Center” or equivalent.
    • Adjust sensitivity/axis scaling so small head turns map to comfortable in-game view changes.
  4. Tweak filtering/smoothing to reduce jitter while keeping responsiveness.