Fe Op Player Control Gui Script Roblox Fe Work Page

It allows you to control other players by clicking their names in a list. It includes anti-fling protections and cleanup features.

What is a Frontend Player Control GUI Script?

A frontend player control GUI script is a type of script that runs on the client-side (player's device) and handles user input, sending commands to the server to perform actions. This script is responsible for:

Part 3: Building a Basic FE Player Control GUI (WalkSpeed & JumpPower)

Let’s create a functional, educational example. This script will allow a user to modify their own character's speed and jump power legitimately, and then we'll extend it to "control" another player.

5. Noclip (Turn off collision)

elseif action == "noclip" then
    for _, part in pairs(target.Character:GetDescendants()) do
        if part:IsA("BasePart") then
            part.CanCollide = false
        end
    end

Part 2: The Architecture of an OP Control System

To build a working FE script, you need three components:

Part 2: The Client Script (LocalScript)

Place this script in StarterGui. This creates the interface.

-- StarterGui (LocalScript)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")

local Player = Players.LocalPlayer local Remote = ReplicatedStorage:WaitForChild("ControlRemote") fe op player control gui script roblox fe work

-- GUI Setup local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local ResetButton = Instance.new("TextButton")

-- Properties ScreenGui.Name = "ControlGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = Player:WaitForChild("PlayerGui")

MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0, 10, 0.5, -100) MainFrame.Size = UDim2.new(0, 200, 0, 300) MainFrame.Active = true MainFrame.Draggable = true -- Allows moving the window

Title.Name = "Title" Title.Parent = MainFrame Title.BackgroundTransparency = 1 Title.Size = UDim2.new(1, 0, 0, 30) Title.Text = "FE Player Control" Title.TextColor3 = Color3.new(1, 1, 1) Title.Font = Enum.Font.GothamBold Title.TextSize = 18

ScrollingFrame.Parent = MainFrame ScrollingFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0, 5, 0, 35) ScrollingFrame.Size = UDim2.new(1, -10, 1, -70) ScrollingFrame.ScrollBarThickness = 6 ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) It allows you to control other players by

UIListLayout.Parent = ScrollingFrame UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 2)

ResetButton.Name = "ResetButton" ResetButton.Parent = MainFrame ResetButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) ResetButton.BorderSizePixel = 0 ResetButton.Position = UDim2.new(0, 5, 1, -30) ResetButton.Size = UDim2.new(1, -10, 0, 25) ResetButton.Text = "Reset Character" ResetButton.TextColor3 = Color3.new(1, 1, 1) ResetButton.Font = Enum.Font.Gotham ResetButton.TextSize = 14

-- Helper function to create player buttons local function CreatePlayerButton(targetPlayer) if targetPlayer == Player then return end -- Don't show yourself

local Button = Instance.new("TextButton")
Button.Name = targetPlayer.Name
Button.Parent = ScrollingFrame
Button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
Button.BorderSizePixel = 0
Button.Size = UDim2.new(1, 0, 0, 25)
Button.Text = targetPlayer.Name
Button.TextColor3 = Color3.new(1, 1, 1)
Button.Font = Enum.Font.Gotham
Button.TextSize = 14
Button.ZIndex = 2
-- Click Detection
Button.MouseButton1Click:Connect(function()
	if targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
		Remote:FireServer("Control", targetPlayer)
	else
		print("Target character not found.")
	end
end)

end

-- Populate List for _, plr in pairs(Players:GetPlayers()) do CreatePlayerButton(plr) end Receiving user input (e

Players.PlayerAdded:Connect(CreatePlayerButton) Players.PlayerRemoving:Connect(function(plr) local btn = ScrollingFrame:FindFirstChild(plr.Name) if btn then btn:Destroy() end end)

-- Reset Button Logic ResetButton.MouseButton1Click:Connect(function() Remote:FireServer("Reset", nil) end)

-- Auto-Resize ScrollingFrame Canvas UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y) end)