Fe Op Player Control Gui Script Roblox Fe Work Page
It allows you to control other players by clicking their names in a list. It includes anti-fling protections and cleanup features.
What is a Frontend Player Control GUI Script?
A frontend player control GUI script is a type of script that runs on the client-side (player's device) and handles user input, sending commands to the server to perform actions. This script is responsible for:
- Receiving user input (e.g., keyboard and mouse events)
- Processing input data and converting it into actionable commands
- Sending commands to the server via RemoteEvents or RemoteFunctions
Part 3: Building a Basic FE Player Control GUI (WalkSpeed & JumpPower)
Let’s create a functional, educational example. This script will allow a user to modify their own character's speed and jump power legitimately, and then we'll extend it to "control" another player.
5. Noclip (Turn off collision)
elseif action == "noclip" then
for _, part in pairs(target.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
Part 2: The Architecture of an OP Control System
To build a working FE script, you need three components:
Part 2: The Client Script (LocalScript)
Place this script in StarterGui. This creates the interface.
-- StarterGui (LocalScript) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService")local Player = Players.LocalPlayer local Remote = ReplicatedStorage:WaitForChild("ControlRemote") fe op player control gui script roblox fe work
-- GUI Setup local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local ResetButton = Instance.new("TextButton")
-- Properties ScreenGui.Name = "ControlGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = Player:WaitForChild("PlayerGui")
MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0, 10, 0.5, -100) MainFrame.Size = UDim2.new(0, 200, 0, 300) MainFrame.Active = true MainFrame.Draggable = true -- Allows moving the window
Title.Name = "Title" Title.Parent = MainFrame Title.BackgroundTransparency = 1 Title.Size = UDim2.new(1, 0, 0, 30) Title.Text = "FE Player Control" Title.TextColor3 = Color3.new(1, 1, 1) Title.Font = Enum.Font.GothamBold Title.TextSize = 18
ScrollingFrame.Parent = MainFrame ScrollingFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0, 5, 0, 35) ScrollingFrame.Size = UDim2.new(1, -10, 1, -70) ScrollingFrame.ScrollBarThickness = 6 ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) It allows you to control other players by
UIListLayout.Parent = ScrollingFrame UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 2)
ResetButton.Name = "ResetButton" ResetButton.Parent = MainFrame ResetButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) ResetButton.BorderSizePixel = 0 ResetButton.Position = UDim2.new(0, 5, 1, -30) ResetButton.Size = UDim2.new(1, -10, 0, 25) ResetButton.Text = "Reset Character" ResetButton.TextColor3 = Color3.new(1, 1, 1) ResetButton.Font = Enum.Font.Gotham ResetButton.TextSize = 14
-- Helper function to create player buttons local function CreatePlayerButton(targetPlayer) if targetPlayer == Player then return end -- Don't show yourself
local Button = Instance.new("TextButton") Button.Name = targetPlayer.Name Button.Parent = ScrollingFrame Button.BackgroundColor3 = Color3.fromRGB(60, 60, 60) Button.BorderSizePixel = 0 Button.Size = UDim2.new(1, 0, 0, 25) Button.Text = targetPlayer.Name Button.TextColor3 = Color3.new(1, 1, 1) Button.Font = Enum.Font.Gotham Button.TextSize = 14 Button.ZIndex = 2 -- Click Detection Button.MouseButton1Click:Connect(function() if targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then Remote:FireServer("Control", targetPlayer) else print("Target character not found.") end end)end
-- Populate List for _, plr in pairs(Players:GetPlayers()) do CreatePlayerButton(plr) end Receiving user input (e
Players.PlayerAdded:Connect(CreatePlayerButton) Players.PlayerRemoving:Connect(function(plr) local btn = ScrollingFrame:FindFirstChild(plr.Name) if btn then btn:Destroy() end end)
-- Reset Button Logic ResetButton.MouseButton1Click:Connect(function() Remote:FireServer("Reset", nil) end)
-- Auto-Resize ScrollingFrame Canvas UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y) end)

