Flash Kamen Rider Build V 5.35.14 Beta
Flash Kamen Rider Build v 5.35.14 Beta is a fan-made transformation simulator (often called a "Flash Belt") created by the developer
. It allows users to digitally interact with the henshin devices and weapons from the Kamen Rider Build
television series, featuring high-quality sound effects and animations. Update Highlights (v 5.35.14)
This specific beta version focused on expanding the roster and gadgets associated with late-series characters: Kamen Rider Evol : Full integration of the antagonist Rider. Evol Driver : A dedicated transformation belt for Evol forms. New Gadgets : Addition of the Evol Trigger Great Cross Dragon New Bottles
: Includes 4 Evol Bottles and the Great Cross-Z Dragon Bottle. Core Features flash kamen rider build v 5.35.14 beta
As of this version, the simulator includes a comprehensive collection of assets from the show:
: 5 playable characters including Build, Cross-Z, Grease, Rogue, and Evol. : Access to over 42 different transformation forms. : 35 FullBottles, 2 SclashJellies, and 8 unique weapons.
: 3 different henshin belts (Build Driver, Sclash Driver, and Evol Driver). Additional Gadgets
: Hazard Trigger, FullFull RabbitTank Bottle, Magma Knuckle, and the Build Phone Bike. How to Use Flash Kamen Rider Build v 5
The simulator is designed for interactive use via mouse or touch: Select Bottles : Drag and drop FullBottles into the Driver slots.
: Tap and hold the Driver's handle to rotate the lever, then release to trigger the transformation sequence. Use Weapons
: Interact with weapons like the FullBottle Buster or Twin Breaker to trigger attack sounds.
You can find the simulator and its latest development updates on the creator's DeviantArt page available in this version? [FLASH] Kamen Rider Build v 5.35.14 BETA - DeviantArt Vortex Finish: Combining Rabbit (Speed) and Tank (Defense)
1. The Revamped "Best Match" Mechanic
In version 5.35.14 beta, the developers have overhauled the matching engine. Previously, if you selected Rabbit and Tank, you got a standard speed boost. Now, the game introduces Reactive Combo Strings:
- Vortex Finish: Combining Rabbit (Speed) and Tank (Defense) now triggers a new "Vortex AP Fury" state, where your block gauge regenerates while dashing.
- Hazard Trigger Integration: For the first time, using the "Hazard" Fullbottle in slot 3 automatically corrupts your health bar, but doubles damage output. This risk-reward system was buggy in earlier builds but is fully stable in v5.35.14.
3. Core Gameplay Mechanics
The "Flash Kamen Rider" series is renowned for its surprisingly deep combat system disguised as a simple flash game. The Build module (v5.x series) adapts the specific mechanics of the 2017-2018 TV show:
- The "Pandora Panel" System: Unlike previous Riders who used cards or medals, Build utilizes Fullbottles. The game replicates the "Best Match" system.
- Transformation: Players typically select two bottles (e.g., Rabbit and Tank) to transform.
- Form Changes: The game allows for dynamic form switching mid-battle, changing the player's appearance, stats, and weapon availability.
- Combat Style:
- 2D Side-Scrolling: The player moves left and right across a single plane.
- Combo System: Pressing the attack button in succession triggers auto-combos. Timing inputs can extend these combos.
- Finishers (Vortex Finish): By filling a special meter, players can execute "Finish" moves, which are animated cutscenes replicating the show’s rider kicks or weapon finishers.
GAMEPLAY & MECHANICS
- Trial Form Added:
RabbitRabbit (Overclock)– No cooldown on dash, but every 3rd dash triggers a random Best Match change. Chaos is a ladder. Climb carefully. - Hazard Level Display: Now shows a numerical value (1.0–7.9) above the rider's helmet during combat. At Level 7.5+, voice lines begin to glitch into reverse Japanese.
- Fullbottle Synchro Glitch (Experimental): Holding
Shift + Transformfor 3.2 seconds may fuse two incompatible Fullbottles. Example: Lion + Vacuum = "Roaring Void" – pulls enemies in, then deafens them. - Nebula Gas Overflow: When health drops below 15%, screen edges crack with green digital distortion. At 5%, Pandora Box icon flashes in the corner. Don't click it. Seriously.
KNOWN ISSUES (v5.35.14 Beta)
- Occasionally, the
Vortex Finishwill spawn a second, hostile clone of the rider. It has 50% health but full aggression. Defeat it to absorb its Hazard Level. - In split-screen co-op, one player may temporarily see the world as Kamen Rider Grease – sepia tint, explosions every 8 seconds.
- Transforming in mid-air sometimes triggers
Trial Errorstate – rider freezes mid-pose for 2 seconds. Make it look intentional.
Performance and Stability (Beta Limitations)
As a beta, v5.35.14 is unstable. The developer notes from 2019 indicate this was a "stress test build" for local multiplayer.
- Memory Leak: After 12 consecutive matches, the game begins dropping inputs. The famous "Pandora Box Lag" occurs specifically on the Transteam Gun special effect.
- Netcode: There is none. This is strictly a local 2-player game (Player 1: ASDF; Player 2: Arrow keys + NumPad). Attempting to use third-party remote play software (Parsec) causes desyncs in the Hazard Level meter.
- Crash Trigger: Using the Genius Form finisher (FullFull RabbitTank) three times in a single round has a 15% chance to crash the SWF file, returning a
TypeError: Error #1009—a null object reference in the explosion animation.
What’s Inside the Beta?
Version 5.35.14 is not for the casual rider fan. By this point in development (likely from the late 2010s or early 2020s), the creator had implemented:
- Two primary forms: RabbitTank and GorillaMond — each with different dash speeds and punch combos.
- A half-broken Best Match system: The game tries to remember your equipped FullBottles, but swapping in-battle sometimes crashes the match.
- Hazard Level meter: Builds up as you land hits. At max, you trigger a grayscale “Hazard Mode” that doubles attack but locks controls for three seconds.
- Enemy variety: From basic Smash drones to a glitchy Evolt final boss whose hitbox drifts off-screen mid-fight.
