In the shadowy corners of indie game preservation forums and encrypted Discord servers, a legend stirs. It is not a AAA blockbuster, nor a viral sensation. It is something far stranger and more coveted: Grace of the Labyrinth Town v115 “Lovely Pre Exclusive.”
For the uninitiated, Grace of the Labyrinth Town is a 2021 cult classic—a melancholic fusion of Etrian Odyssey’s grid-based mapping and Stardew Valley’s social rituals. But version 115? That’s the ghost in the machine. This build, dubbed the “Lovely Pre Exclusive,” was never meant to see daylight. It was an internal fork, shared accidentally to a now-defunct Patreon tier for exactly 47 minutes in March 2022.
Today, owning a playable copy of v115 Lovely Pre Exclusive is akin to holding a first-edition Ulysses that also plays chiptune music. Only three copies are confirmed:
For the first time, v115 allows you to toggle to a side story told entirely from Lovely’s first-person perspective. You watch the protagonist (the cartographer) from afar. This "Pre Exclusive" feature is broken; subtitles overlap and music cuts out, giving it an eerie, bootleg quality that the community has embraced as "charming."
While the official release (v120) streamlined combat and added a fishing minigame, the pre-exclusive v115 retains a raw, almost dangerous tenderness. Here’s what dataminers and lucky players have uncovered: grace of the labyrinth town v115 lovely pre exclusive
Prior versions (v114 and earlier) were praised for their atmosphere but criticized for their punishing grind and lackluster late-game rewards. The v115 Lovely Pre Exclusive was initially leaked as a private build for top-tier Patreon backers and closed-beta testers—hence the "Pre Exclusive" moniker.
Here is what the build fundamentally alters:
For the uninitiated, Grace of the Labyrinth Town is a hybrid experience—part roguelike dungeon crawler, part social simulation. You play as an exiled cartographer who stumbles into a sentient, ever-shifting town that exists within the walls of a colossal labyrinth.
The "Grace" mechanic is the game's signature hook: every time you clear a labyrinth floor, the town "blesses" you with a permanent passive upgrade (increased inventory, unique shop discounts, or hidden shortcuts). However, overusing the Grace system risks "Labyrinth Madness," a debuff that twists familiar NPCs into hostile monsters. Whispers from the Hedge Maze: Inside the Fabled
| Feature | Public Version 1.14 | v115 Lovely Pre Exclusive | | :--- | :--- | :--- | | Lovely Route | Incomplete, villain arc | Full friendship/redemption arc | | Art Assets | Finalized, clean lines | Rough sketches, "storyboard" aesthetic | | Stability | 99% stable | Crashes every 45 minutes (intentional?) | | Soundtrack | Orchestral | Chiptune demos with voice clips | | Ending accessibility | Requires 70+ hours | Unlocked via "Grace" stat at 50 |
Map and Navigation:
Inventory and Item Management:
Engage with NPCs (Non-Player Characters): Copy A (held by an anonymous user named
Quests and Objectives:
Combat and Defense (if applicable):
In v115, every non-player character (NPC) in the Labyrinth Town has a hidden “Grace” stat—a measure of how kindly the maze itself treats them. Befriending a blacksmith doesn’t just lower prices; it causes the labyrinth’s walls to shift away from that character’s home, preventing monster spawns near their shop. One player reported that after maxing Grace with the herbalist, a rose vine grew through the save screen, replacing the UI font with handwritten love letters.