Horizon Forbidden West Update 1.0.37 - 1.5.80.exe 〈480p 2024〉
Version 1.5.80.0: This is a real patch released by Nixxes Software in June 2024. It primarily added AMD FSR 3.1 with frame generation and Native AA, and included various performance optimizations.
Version 1.0.37: This refers to an earlier build of the PC port. Repackers often use specific older versions as a base for applying differential updates. Safety and Source Warnings
Unofficial File Structure: Files named in a "From-To" format (e.g., 1.0.37 - 1.5.80.exe) are common in community-created "updaters" found on forums like Reddit's CrackSupport.
Security Risks: Executable files (.exe) from unofficial sources carry a high risk of containing malware or unwanted software. Verified patch notes and official releases are always documented on the Horizon Wiki or official social channels. Horizon Forbidden West update 1.0.37 - 1.5.80.exe
Standard Procedure: If you own the game legally, you do not need this file. The game should update automatically to the latest version. Key Changes in Patch 1.5.80
If you are looking for the content of the 1.5.80 update specifically, it included: AMD FSR 3.1 Support: Adds frame generation and Native AA.
New Graphics Options: "Cinematic Face Detail" for improved character visuals. Version 1
Input Fixes: Ammo crafting remapping for mouse and keyboard and improved support for Nintendo Switch Pro controllers.
Audio Improvements: Specific fixes for Logitech G HUB surround sound users.
Are you having performance issues or installation errors that led you to look for this specific update file? Horizon Forbidden West Updates | Horizon Wiki | Fandom Stability and Bug Fixes Moving from version 1
Stability and Bug Fixes
Moving from version 1.0.37 to 1.5.80 addressed several critical crashes that affected the initial PC release. Key fixes included:
- Shader Compilation Stabilization: Reduced the likelihood of crashes during the initial shader compilation process on startup.
- Memory Management: Improved VRAM usage, reducing "Out of Video Memory" crashes for users running High or Ultra textures on cards with 8GB or 10GB of VRAM.
- Mission Fixes: Resolved progression blockers in specific main quests and side activities that caused the game to hang or crash to the desktop (CTD).
Key Characteristics of 1.0.37:
- DirectStorage 1.2 Implementation: This was a flagship feature, allowing GPU decompression for faster asset streaming. However, on some NVMe drives, it caused intermittent stutter.
- Shader Compilation Stutter: The bane of modern PC gaming. While the game pre-compiled shaders on first launch, certain environment transitions triggered micro-stutters.
- Memory Leaks: After 2-3 hours of gameplay, particularly in Settlements like Chainscrape or Plainsong, RAM usage would balloon, leading to FPS drops.
- DLSS 3 Issues: Frame generation worked, but UI elements (like Aloy’s focus scanner) would ghost noticeably.
- CPU Utilization: Over-reliance on a single core on some Intel CPUs, causing bottlenecks in dense forests.
The executable size for 1.0.37 hovered around 108 MB (compressed). Players quickly began reporting crashes on AMD Radeon RX 6000/7000 series cards due to specific texture filter commands—setting the stage for the patch marathon to come.
Visual Fixes
- Ultrawide (21:9 / 32:9) Cinematics: Fixed the black-bar cropping issue that cut off Aloy’s face in dialogue scenes.
- Shadow LOD: Cascaded shadow maps no longer pop aggressively when riding a Sunwing.
- Water reflections in the Lowland’s Quen camp have been fully restored.
