How To Get Malo In Lovely Craft Piston Trap Patched
How to Capture a Malo in Lovely Craft Using a Patched Piston Trap – A Step‑by‑Step Guide
(All information is based on the current version of Lovely Craft (1.20‑ish) and the “Piston‑Trap‑Patch 1.3” that fixes the original glitch where the trap could be bypassed.)
3. Choosing a Location
- Biome: Find a Swamp‑type biome (Murky Marsh, Sunken Bog). The Malo spawns most often at night, but you can lure it out during the day using Malo‑Bait.
- Flat Terrain: A 9 × 9 flat area with a solid ground (grass/dirt) makes construction easier.
- Safety: Make sure the area is at least 30 blocks away from other hostile mobs to avoid interference.
1. Understanding the Target: the Malo
| Property | Details | |----------|---------| | Type | Hostile “spirit‑beast” mob (Tier 2). | | Spawn biome | Swampy low‑light areas (e.g., Murky Marsh, Sunken Bog). | | Behaviour | Wanders in a 12‑block radius, attacks players on sight, can teleport short distances when hit. | | Loot | Malo‑Essence (used for high‑tier potions), 2‑3 Malo‑Fur, occasional “Corrupted Gem”. | | Weakness | Takes extra damage from piston‑push and water‑based attacks. | | Patched quirk | Since Piston‑Trap‑Patch 1.3, the Malo can no longer “phase” through a fully‑powered piston head, but it can still slip through if the trap isn’t airtight (e.g., gaps > 0.2 block). | how to get malo in lovely craft piston trap patched
5. Luring the Malo Into the Trap
- Prepare the Bait: Craft a Malo‑Bait (1 Malo‑Fur + 2 Sugar + 1 Glowstone Dust).
- Place the Bait on a pressure plate just two blocks outside the iron‑bar perimeter (e.g., at X = –3, Z = 0).
- Activate the Trap Lever (T). This extends the sticky pistons once, creating a “wall” that the Malo cannot pass. The pistons will retract after a short delay, leaving an open entrance.
- Approach the Bait (or throw a piece of Malo‑Fur from a distance). The Malo will detect the bait, move toward it, and step onto the pressure plate.
- When the Malo steps onto the plate, the trap re‑triggers automatically (thanks to the observer‑controlled redstone loop) – all sticky pistons push inward in perfect sync, thrusting the Malo into the water channel and then into the capture cell.
If the Malo teleports away:
- Ensure the water depth is at least 2 blocks (the Malo’s teleport range is limited when submerged).
- Verify there are no air gaps in the iron‑bar/leaf seal.
- Increase the redstone delay on the repeaters to 2 ticks (this gives the pistons a slightly longer push, preventing the Malo from escaping mid‑push).
What is Malo? (And Why Do You Need It?)
Before we dive into the post-patch methods, let's clarify the target. Malo isn't just a pet or a trophy. In Lovely Craft, Malo is a Legendary Utility Familiar. How to Capture a Malo in Lovely Craft
- Function: Malo automatically sorts your chests and doubles crop growth within a 15-block radius.
- Rarity: 0.01% spawn rate naturally.
- The Old Way: Players used an "Piston Trap" (a 2-block push/pull setup) to push Malo into a boundary error zone, duping its spawn egg or freezing its AI to capture it easily.
Trade Requirements:
- 64x Netherite Scraps (Not ingots. Scraps. Yes, it's brutal).
- 2x Heart of the Sea.
- 1x Sponge (wet, not dry).
- Your first-born diamond sword (must be named "Sorry").
Give him these items. He will give you a Cursed Malo Egg. Note: A cursed Malo only works for 7 days of in-game time, then reverts to a normal Chicken. To keep it permanently, you must feed it one Piston (any type) every 24 hours. This is the developer's ironic punishment for piston trappers. Biome: Find a Swamp‑type biome (Murky Marsh, Sunken Bog)
Troubleshooting
- Nothing spawns: confirm you have the patched mod version; check patch notes for exact trigger name. Verify redstone power and placement of conduit/sigil.
- Spawns but immediately despawns: check entity removal settings in server config or plugins (e.g., spawn protection or anti-entity plugins).
- Multiple attempts fail: enable debug/logging from LovelyCraft if available (config file option), or test with commands (/summon) to confirm entity exists in the mod.