Neko Script - Fe -

Since "Neko Script - FE" is a niche, closed-ecosystem scripting language, this guide is structured based on the standard commands used in NScripter v2/3 variants, which is the foundation for most FE implementations.


Interoperability with JavaScript

Neko Script - FE - is 100% interoperable with JS. Use the @js directive to embed vanilla JavaScript:

@js 
  // This runs in vanilla JS context
  const localStorageKey = 'cat_preferences';

nya preference = localStorage.getItem(localStorageKey) || 'Night mode'; Neko Script - FE -

Save / Load System

savegame 1            ; save to slot 1
loadgame 1            ; load slot 1
csp -1                ; clear all sprites before load

Fire Emblem (FE) Specific Scripting

If you're referring to scripting within the Fire Emblem series or a fan-made project: Since "Neko Script - FE" is a niche,

Effect IDs:

Community and distribution

Compilation Target

| Neko Script | JavaScript Equivalent | |-------------|----------------------| | state x = 0 | let x = 0; + reactive proxy | | x | Text node binding | | @click=fn | addEventListener('click', fn) | | fur ... | Injected <style> scoped via data attribute |