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New Fe Weapons Items Giver Script On Roblox Pri Link May 2026
Introduction
In this write-up, we'll be creating a script that gives players free weapons and items on Roblox. This script can be used for various purposes, such as rewarding players for completing tasks or providing them with a starting set of items.
Prerequisites
- You have a basic understanding of Lua programming language.
- You have a Roblox account and are familiar with the Roblox Studio.
- You have created a new place in Roblox Studio.
Script Requirements
- The script should give players a set of predefined items when they join the game.
- The script should check if the player already has the item before giving it to them.
Script
Here's a sample script that you can use:
-- Services
local Players = game:GetService("Players")
-- Items to give
local itemsToGive =
"Item1", -- replace with your item name
"Item2", -- replace with your item name
"Item3", -- replace with your item name
-- Function to give items to player
local function giveItemsToPlayer(player)
for _, item in pairs(itemsToGive) do
local itemId = game.AssetService:GetIdFromName(item)
if itemId then
local hasItem = player.Backpack:FindFirstChild(item)
if not hasItem then
local itemClone = game.ServerStorage:FindFirstChild(item)
if itemClone then
itemClone:Clone().Parent = player.Backpack
end
end
end
end
end
-- Connect to player added event
Players.PlayerAdded:Connect(function(player)
wait(1) -- wait for character to load
giveItemsToPlayer(player)
end)
How the Script Works
- The script uses the
Playersservice to get the list of players in the game. - It defines a table
itemsToGivethat contains the names of the items to give to players. - The
giveItemsToPlayerfunction takes a player as an argument and checks if they have each item in theitemsToGivetable. If they don't have an item, it clones the item fromServerStorageand adds it to the player's backpack. - The script connects to the
PlayerAddedevent, which fires when a new player joins the game. When a player joins, it waits for 1 second for their character to load, then calls thegiveItemsToPlayerfunction.
Setup
- Create a new
Scriptobject in ServerScriptService. - Copy the script above and paste it into the script object.
- Replace the
itemsToGivetable with the names of the items you want to give to players. - Make sure the items are stored in
ServerStorage.
Conclusion
This script provides a basic way to give players free items on Roblox. You can modify the script to fit your specific needs, such as adding more conditions for giving items or using a database to store item data.
Feature Name: Auto Give FE Weapons and Items on PRI Link new fe weapons items giver script on roblox pri link
Description: This script will automatically give a set of predefined FE (Fairplay Enforcable) weapons and items to players when they join the game through a PRI (Player-Role-Interaction) link.
Key Features:
- FE Weapons and Items: The script will give players a set of curated FE weapons and items that are compatible with Roblox's Fairplay system.
- PRI Link Integration: The script will listen for new players joining the game through a PRI link and automatically give them the predefined FE weapons and items.
- Configurable: The script will have a configuration module that allows developers to easily add, remove, or modify the FE weapons and items given to players.
- Player Verification: The script will verify if a player has already received the FE weapons and items to prevent duplicate giving.
- Error Handling: The script will handle errors and exceptions that may occur during the giving process.
Technical Details:
- Script Type: The script will be a Server-side script, specifically a Script type in Roblox.
- PRI Link Detection: The script will use Roblox's built-in
Players.PlayerAddedevent to detect when a new player joins the game through a PRI link. - FE Weapons and Items: The script will use Roblox's
ItemandToolclasses to create and give FE weapons and items to players. - Configuration Module: The script will use a ModuleScript to store the configuration data, such as the FE weapons and items to give.
Example Configuration Module:
-- Configuration Module
local config = {}
-- List of FE weapons to give
config.weapons =
"FE_Sword",
"FE_Pistol",
"FE_Shotgun"
-- List of FE items to give
config.items =
"FE_Health_Pack",
"FE_Armor_Pack"
return config
Example Script:
-- Auto Give FE Weapons and Items Script
local config = require(script.Config)
local function giveFEWeaponsAndItems(player)
-- Verify if player has already received FE weapons and items
if player:FindFirstChild("FE_Weapons_Given") then return end
-- Give FE weapons
for _, weaponName in pairs(config.weapons) do
local weapon = game.ServerStorage:FindFirstChild(weaponName)
if weapon then
weapon:Clone().Parent = player.Backpack
end
end
-- Give FE items
for _, itemName in pairs(config.items) do
local item = game.ServerStorage:FindFirstChild(itemName)
if item then
item:Clone().Parent = player.Backpack
end
end
-- Mark player as having received FE weapons and items
local feWeaponsGiven = Instance.new("BoolValue")
feWeaponsGiven.Name = "FE_Weapons_Given"
feWeaponsGiven.Parent = player
end
-- Listen for new players joining through PRI link
game.Players.PlayerAdded:Connect(function(player)
giveFEWeaponsAndItems(player)
end)
Benefits:
- Easy to Use: The script is easy to set up and use, with a simple configuration module.
- Time-Saving: The script saves developers time by automating the process of giving FE weapons and items to players.
- Fairplay Compliant: The script ensures that players receive FE weapons and items that are compatible with Roblox's Fairplay system.
Troubleshooting:
- Check Configuration: Verify that the configuration module is set up correctly.
- Check Script Errors: Check the script output for any errors or exceptions.
- Test with Multiple Players: Test the script with multiple players to ensure it works as expected.
To create a functional "FilteringEnabled" (FE) weapon or item giver in Roblox, you must use a Server Script to ensure the item is added to the player's inventory across the entire server, rather than just on their screen. 🛠️ Basic Weapon Giver Script
This is the standard way to give a tool (like a sword or gun) when a player touches a part.
Prepare your item: Place your weapon tool inside ServerStorage and name it MyWeapon. Introduction In this write-up, we'll be creating a
Create the Giver: In Workspace, create a Part and add a Script inside it. Insert this code:
local giverPart = script.Parent local toolName = "MyWeapon" -- Must match the tool name in ServerStorage local ServerStorage = game:GetService("ServerStorage") local weapon = ServerStorage:WaitForChild(toolName) giverPart.Touched:Connect(function(hit) local character = hit.Parent local player = game.Players:GetPlayerFromCharacter(character) if player then -- Check if player already has the item if not player.Backpack:FindFirstChild(toolName) and not character:FindFirstChild(toolName) then local weaponClone = weapon:Clone() weaponClone.Parent = player.Backpack end end end) Use code with caution. Copied to clipboard 🛡️ Key "FilteringEnabled" (FE) Rules
Since 2018, all Roblox games have FilteringEnabled on by default. To make your item giver work properly:
Server-Side Only: Giving items must happen on the server. A LocalScript can only give items to one player, but they won't be able to damage others or use the tool's server-side features.
RemoteEvents: If you want a GUI Button to give an item, you must use a RemoteEvent to tell the server to put the item in the player's backpack.
Security: Always add a "debounce" (cooldown) or check if the player already has the item to prevent them from lagging the server by spawning hundreds of items. ⚠️ A Note on "FE Scripts" & Exploits
If you are looking for "FE Scripts" to use in games you don't own (exploiting), be aware:
Risk of Ban: Using unauthorized scripts can lead to permanent account bans.
Malicious Links: Private links or Pastebin scripts often contain backdoors that can steal your account or give others control over your game.
Tool Kits: For legitimate developers, using a trusted resource like the Official Roblox Weapons Kit is the safest way to implement high-quality FE weapons. If you'd like, I can help you: Write a script for a GUI-based item shop Set up a Game Pass requirement for a specific weapon You have a basic understanding of Lua programming language
Troubleshoot why a specific FE Gun Kit isn't working for you
Disclaimer: This article is for educational purposes only. Exploiting, using scripts, or distributing fake links ("pri link") violates Roblox's Terms of Service. Account bans, loss of inventory, or malware infections (from unknown links) are possible risks. The author does not endorse illegal activities or untrusted downloads.
2. How These Scripts Claim to Work
Most "FE weapons item giver" scripts claim to use RemoteSpy or RemoteEvent injection. In theory, they intercept a weapon-dropping function in a game and trick the server into thinking you picked up an item.
Example Fake Description:
loadstring(game:HttpGet("https://pastebin.com/raw/XXXXXX"))()
But here’s the critical truth: Genuine FE prevents any client from adding items to another player's inventory without server authority. Therefore, at best, these scripts only create local illusions – other players won’t see the weapons. At worst, they are outright phishing tools.
Step 1: Setting Up the Script
-
Create a new Script: In Roblox Studio, go to the ServerScriptService and create a new Script. Name it something like
ItemGiverScript. -
Create a Folder for Items: In ServerStorage, create a folder named
Items. This is where you'll store your weapons. -
Create Weapons: Inside the
Itemsfolder, create Model or Tool objects for your weapons.
Step 1: Setting Up Your Game
- Open Roblox Studio and create a new game or open an existing one.
- In the game, ensure you have at least one weapon or item that you want to give to players. You can create or import these items.
4. What Actually Happens When You Run the Script
Assuming you bypass the PRI link and get a .lua script, and you run it using an executor, the usual outcomes are:
- Local视觉效果: The script spawns a weapon model that only you can see or use. It disappears on respawn.
- Error Spam: The script attempts outdated remote calls, flooding the console with “not allowed” errors.
- Ban Wave Risk: Roblox’s Hyperion anti-tamper (since 2022) detects most executors. Using any script, even a fake item giver, can trigger a 1-day or 7-day ban.
- Account Theft: Some scripts contain
fireclickdetectororqueue_on_teleportfunctions that send your.ROBLOSECURITYcookie to a discord webhook.
Prerequisites:
- Roblox Studio: Ensure you have Roblox Studio installed on your computer. This is where you'll create and script your game.
- Basic Lua Knowledge: While not necessary, having a basic understanding of Lua will help you understand and modify the script.