reshade long exposure

reshade long exposure

al-Ghazali website

Main: Oeuvre: Sufism and Ethics

Sufism

Sufism and Ethics

  • {ميزان العمل} Mīzān al-ʿamal, (Criterion of Action).  [M:21; A:21

    • Arabic:  Edited by S. Dunya in Arabic (pdf)
    • Arabic: Mizan al-'amal. (Arabic html) from al-waraq site.
    • Turkish: Amellerde Ilahi Terazi, trans. Abdullah Aydin, Istanbul: Aydin Yayinevi, 1971.
    • Urdu:
    • Persian: A translation by A. A. Kasmm'i, Tehran, 1995. of the edition ed. by S. Dunya above. (pdf)
    • Malay: Timbangan amal: menuju kebahagiaan akhirat tr.M. Ali Chasan Umar; A. Chumaidi Umar / Kuala Lumpur: Alharamain, 1984. 239 p.
    • English Translation of a two sample chapters from Dunya's edition.
    • An article on its Hebrew translation (Arabic PDF)
    • Italian translation by Prof.  M. Capanini. LA BILANCIA DELL'AZION e altri scritti, UTET (Torino, 2005) pp. 97-274 with extensive introduction in 96 pp. ISBN: 8802060746.
    • German Translation: Das Kriterium des Handelns = Mizan al-`amal / Abu-Hamid Muhammad al-Ghazali ; aus dem Arabischen u¨bersetzt, mit einer Einleitung, mit Anmerkungen und Indices ; herausgegeben von `Abd-Elsamad `Abd-Elhamid Elschazli. Darmstadt : WBG, Wissenschaftliche Buchgesellschaft, 2006.
    • French Translation: Crite`re de l'action = Mizan al-a`mal : traite´ d'e´thique psychologique et mystique / de Abou-Hamid Mouhammad b. Mouhammad b. Mouhammad al-Ghazzali ; version franc¸aise et e´tude analytique par Hikmat Hachem ; pre´face de Louis Massignon. Published/Created: Paris : G.P. Maisonneuve, 1945.
  • {إحياء علوم الدين} Ihya' 'ulum al-din (Revival of Islamic Knowledge) - [M:28; A:28; GAL, I, 422, S., I, 748]- Badawi's Bibliographical entry (complete in word format). For detailed information see our Ihya' page.

  • {مختصر إحياء علوم الدين / لباب إحياء علوم الدين} Mukhtasr ihya' ulum al-din (Summary of the Ihya') It is most likely by Al-Ghazali's brother Ahmad (abu al-futuh d. 1126) also called (lubab Ihya' 'ulum al-din) [M:219, 220; A:93]

    • Arabic: Mukhtasr ihya' ulum al-din printed by mu'asat al-kutub al-thaqifia (Beirut, 1990) 286pp. (PDF) Note that the publisher claims that it is by al-Ghazali! 

  • {بداية الهداية} Bidāyat al-hidāya (Beginning of Guidance) [M:35; A:35]

    • Arabic Editions:
      • Bidāyat al-hidāya fi al-adab wa-al-akhlāq wa-al-taṣawwuf lil-Shaykh Zayn al-Din Ḥujjat al-Islam Abi Ḥamid Muḥammad ibn Muḥammad al-Ghazālī al-Ṭusī. Wa-yaliha al-Risalah al-waʿẓiya, al-Maktaba al-Tijariya al-Kubrá (Cairo, N.D. 19??).
      • Bidāyat al-hidaya edited by Muhammad Saud al-Ma'yni, (Baghdad, 1988) (PDF)
      • Bidayat al-hidāya, edited by Abdelhamid Muhammad al-Darwish, Dar Sader, Beirut 1998 (PDF)
      • Bidāyat al-hidāya (PDF) ed. by Hajjar, 2001.
      • Bidāyat al-hidāya (PDF) ed. by Kasht, Cairo, 1985.
      • Bidāyat al-hidāya (PDF) published in India.
    • English: Partially translated by W. M. Watt, who claimed that the second half as unauthentic(?) and fully translated by Muhammad Abul Qasem, self published in Malaysia. (pdf)

    • Dual language edition (Arabic/English) by M. Al-Allaf. (St. Louis, 2004) (more info)
    • Chechen translation (word file)
    • German: Hell, Joseph, and Walter Otto. 1915. Die Religion des Islam 1 Von Mohammed bis Ghazâlî. Jena: Diederichs. (PDF)
  • {الأربعين في أصول الدين} al-'Arabin fi isul al-din (the Forty fundamentals of religion) [M:38, 95; A:38; GAL, I, 421, no 1 & S., I, 746] Originally written as part of Jawahir al-Qur'an and permission was given for it to be a separate work.

    • M. S. Kurdi edition (Cairo, 1328 and 1344 => by al-istiqamah Press)

    • edited by 'Abdullah A.H. 'Arawni, dar al-qalam (Damascus, 2003) 303pp. An edition based on Kurdi's published edition and Mss from al-zaytuna, Tunisia. (PDF) Nicely produced volume.

    • Partial translation was completed as an MA thesis in AUC.

  • {كميائي سعادات} Kimiya-ye Saadah (Alchemy of Happiness) [M:45; A:45] Al-Ghazali's own Persian version of the Ihya' a shorter work. Considering al-Ghazali's pedagogical tendencies one could assume that the Ihya' is larger/deeper work on the subject, the Kimiya to be the medium work and the 'arbain to be the summary work.  

    • Persian original in two volumes (pdf v1 and v2)
    • Introduction by E. Daniels. (PDF) 
    • English: Alchemy of Happiness Widely circulated translation which could be the one from the Hundistani translation of the Arabic translation. A questionable pedigree but widely available on the open market as well as on the net.
    • Arabic Translation (not a complete translation it was originally written in Persian) Arabic pdf [M:223; A:45]
    • Italian translation of the above Arabic version in: by Prof.  M. Capanini. LA BILANCIA DELL'AZION e altri scritti, UTET (Torino, 2005) pp. 351-370. ISBN: 8802060746.
    • English: Kazi publications has published a full English translation of the Persian Original by Jay R. Crook as Alchemy of Happiness (Kimiyā al-saʿadat) Chicago: Kazi, 2008. 
    • English: A translation by Muhammad Asim Bilal and revised by Dr. Munir Ahmad Mughal, Kazi publications, Lahore: 2001. (pdf)
    • Urdu translation (pdf)
  • {إيها الولد المحب} Ayahā al-wald al-muḥib (O beloved Son)  [M:46; A:46; GAL, I, 423; K:6010] Originally written in Persian but was quickly translated into Arabic which became the widely circulated version that was readily available. Persian original was lost and is no longer available.
    • Arabic: Ayahā al-Wald al-Muḥib  (Arabic PDF)
    • Arabic: Qadiriyah Library Manuscript # F 1432 and S 1418 Ayuhā al-walad al-muḥib. Edited by Jamil Ibrahim Habib. (Arabic PDF)
    • O Disciple. English translation and introduction by George H. Scherer, (Beirut: Catholic Press, 1951) also PDF.
    • My Dear Beloved Son. (A translation from the Urdu translation) (word file).
    • German: Ghazzālī, and Joseph Hammer-Purgstall. 1838. O kind! Die berühmte ethische Abhandlung Ghasali's. Arabisch und deutsch, als Neujahrsgeschenk. Wien: Gedruckt bey A. Strauss's sel. Witwe.  (googlebooks) complete in pdf format.
    • Ghazali' letter to a Disciple, a dual language edition translated by Toby Mayer. Islamic Texts Society, Cambridge, 2004.
  • {التبر المسبوك في نصحية الملوك} al-Tibr al-masbuk fi naṣihat al-muluk (The Forged Sword in Counseling Kings). [M:47; A:47; GAL, I, 423 no 30 & S., I, 750]
    • Manuscript: al-tabr al-masbuk fi nasihat al-muluk wa alwuzara wa al-wulat (MS:l72.2:G4ltbA), Quoting the site: "a manual of advice composed for rulers, ministers and governors on how they should govern their realms. The manuscript was probably produced in Egypt at the beginning of the fifteenth century. It is a fine example of a late Mamluk manuscript that can be seen in the quality of the colored paper, the beauty of the calligraphy and the contemporary brown morocco binding. The [Jafet] library of the American University of Beirut Archives and Special Collection. The entire manuscript is now online and in full color." (link) Now if only other libraries are this generous with their collections!
    • al-Tibr al-masbuk fi nasihat al-muluk. Arabic (html text minor proof reading) This is the Arabic translation of the book which was originally written in Persian as Nasihat al-Muluk (only the first part of this book was written by al-Ghazali, however. cf. P. Crone Did al-Ghazali Write a Mirror for Princes? in: Jerusalem Studies of Arabic and Islam 10 (1987) pp. 167-191.) 
    • English Translation: Counsel for Kings. translated by F. R. C. Bagley, from the Persian text edited by Jalal Huma'i and the Bodleian Arabic text, edited by H. D. Isaacs, with introduction, notes, and biographical index (London : Oxford University Press, 1964) (PDF)
    • Насихат ал-мулук - Совет владыкам- A Russian Language translation by Alexey A. Khismatulin (pdf) Published by: Петербургское Востоковедение ; Note that: Abu Hamid Muhammad al-Ghazali al-Tusi. The Kimiya-yi sa'adat ("ЭЛИКСИР СЧАСТЬЯ"). Part 2: Rukn 2: Obychai (with Supplements A&B) / Tr. from the Persian, Introduction, commentaries and indices by Alexey A. Khismatulin. St.Petersburg: Peterburgskoe Vostokovedenie, 2007.ISBN 987-5-85803-359-2. The translation of the Nasihat al-muluk is in Supplement A, pp. 369-406. The Persian original was published by Jalal al-din Huma'yi in 1361/1982 (Tehran: Intisharat-i Babak), the 2nd ed. pp. 341-377.
  • {المنقذ من الضلال} al-Munqidh min al-alāl (Rescuer from Misguidance). considered to be autobiography an apologia pro vita [M:56; A:56]
    • Arabic HTML. Also in word format edited from Farid Jabre's Arabic and Ahmad Shamsaldin's editions (see below) with notes by M. Hozien.
    • Edited with an introduction by J. Saliba and K. Ayyad 7th edition. (Arabic PDF) (near critical edition!)
    • Edited with an introduction by A. Shamsaldin. (Arabic PDF)
    • M. Bejou's edition (Damascus: 1992) with notes, introduction (mini study of the influence of al-Ghazali's methodical doubt on Descartes). (Arabic PDF)
    • A Modern updated translation. (E-text) (Translation notes not included) courtesy of CUA.
    • Watt's Translation. (London: G. Allen and Unwin, 1967) Also Available in (PDF)
    • McCarthy, R. J. Freedom and fulfillment : an annotated translation of Al-Ghazalis al-Munqidh min al-dalal and other relevant works of al-Ghazali by Richard Joseph McCarthy. (Boston:Twayne Publishers, c1980). It was republished by Fons Vitate
    • I'traifat Ghazzali motarjim zainaldin Ki'ya' Nazad. A Persian Translation. (pdf)
    • El-Munkizu Miin-Ad-Dalal. By Hilmi Gungor, a Turkish Translation. (pdf)
    • Khair al-maqal fi tarjamat al-munqidh min al-dalal. Translation and commentary by Muwalwi Syed Mumtaz Ali (Urdu, PDF)
    • Ghazâlî, Abû-Hâmid Muhammad ibn-Muhammad al-: Der Erretter aus dem Irrtum (Al-Munqidh min ad-dalâl). Aus d. Arab. übers., mit e. Einl., mit Anm. u. Indices hrsg. v. 'Abû Elhamîd Elschazlî. Hamburg: Meiner 1988 (Philosophische Bibliothek; Bd. 389). (German pdf)
    • Erreur et Délivrance, Traducion Françasise avec introduction et notes par Farid Jabre. (Deuxième Édition) A dual language edition French Translation/Arabic. Commision Libanaise Pour La Traduction Des Chefs-D'œuvre, Beyrouth: 1969. (pdf)
    • El salvador del error, Introducción y notas del Emilio Tornero. A Spanish Translation. (pdf)
    • Malay: Selamat dari kesesatan tr. Asiah Ali; Kuala Lumpur: Angkatan Belia Islam Malaysia, 1983.
    • A TÉVELYGÉSBÔL KIVEZETÔ ÚT in Hungarian (Arabból magyarra fordította / Translated from Arabic into Hungarian by : NÉMETH, Pál)
    • De redder uit de dwaling, Uit het Arabisch vertaald en tocgelicht door Prof. Dr J. H. Kramers. A Dutch (Holland/Netherlands) Translation. (pdf).
    • Hebrew translation by Hava Lazarus-Yafah, Jerusalem 19??. (pdf)
  • {منهاج العابدين} Minhaj al-ʿābidīn (Curriculum of the worshipers). Attributed to al-Ghazali [A:72] As popular as this work it is not an authentic work of al-Ghazali. It is by someone else for the following reasons: According to Ibn 'Arabi (d.1240) it is by abu Hasan 'Ali al-Masqar al-sabti [whom he met in person]. Also in this book many books of the author are referenced which are not known works of al-Ghazali e.g. "al-qurba ila al-Allah" and "akhlaq al-abrar wa al-najat min al 'ashrar." Also he does not reference any of al-Ghazali's known works. Many times the author mentions word forms that al-Ghazali never mentions in his works e.g. Our sheikh said or My sheikh al-Imam said and he quotes poetry and astute readers of al-Ghazali know that al-Ghazali never mentions this format or mode of writing and quotations even in his early writings completed in his youth. The author of this work has very good knowledge of al-Ghazali's Iḥyāʾ [not to mention a good grasp of Arabic -which explains its popularity] and has summarized it well with many of his own additions.
    • Arabic edition Edited by Mahmoud Mustafa Halawi. (mu'sasat al-risala: Beirut: 1989) (PDF)
    • Older Arabic edition of 1337h. (PDF)
    • Urdu Translation. (PDF)
    • English Translation. (PDF)

Notes

Reshade - Long Exposure

Capturing cinematic motion in gaming photography often requires more than just high-speed action; it requires the art of long exposure. In ReShade, this effect isn't achieved by a physical camera shutter but through specialized shaders that blend multiple frames into a single, fluid image. Understanding ReShade Long Exposure

Unlike standard motion blur, which smears existing pixels, long exposure shaders (like RealLongExposure.fx) work by accumulating and averaging visual data over a set duration. This technique is essential for:

Motion Trails: Creating light streaks or blurring wheels and environments in racing games like BeamNG.drive or American Truck Simulator.

Smoothing Volumetrics: Blending path-traced lighting and mist into a natural, soft background.

Hiding Temporal Artifacts: Cleaning up "jitter" from TAA or shimmering hair shaders to produce a crisp, high-quality still. Essential Shaders & Tools

To master this look, you primarily need the CobraFX or Marty's Mods shader suites:

RealLongExposure.fx (RLE): The community standard for capturing motion shots. It allows you to trigger an exposure period where frames are layered together.

LongExposure.fx: An older shader that "fakes" the look for continuous visual feedback.

Meteor Long Exposure: Part of Marty’s Mods, offering advanced controls for highlight intensity and "Fake Frame Generation" to smooth out trails between frames. Step-by-Step: Capturing the Perfect Motion Shot

Installation: Download and install ReShade to your game’s executable. Ensure you select the correct API (usually DirectX 11 or 12). Configuration: Open the ReShade menu (Home key). Search for RealLongExposure.fx and enable it.

Hotkeys: Right-click "Start Exposure" and bind it to a key (e.g., Num Pad 9) for precise timing. Setup the Scene:

Movement: Gain speed (e.g., 100 km/h) and use a replay tool if available to freeze a specific moment.

Camera: Use "Relative Camera" modes to lock the camera to your vehicle while everything else moves.

Game Speed: Slowing down the game (e.g., 100x or 500x slower) gives the shader more frames to blend, resulting in smoother blur. The Capture: Hide the UI (often Alt+U).

Press your Start Exposure hotkey. Wait for the progress bar to finish.

Immediately take a screenshot using your ReShade screenshot key. Pro Tips for Professional Results

Achieving Long Exposure in Games with ReShade ReShade is a popular post-processing injector used to enhance game visuals. While standard photography uses a physical shutter to capture light over time, "long exposure" in games is achieved through frame accumulation, where the software blends many individual frames together to create motion blur or light trails. Primary Tools & Shaders

To achieve this effect, you typically need specific shaders that support frame accumulation:

RealLongExposure.fx (RLE): Part of the CobraFX suite by LordKobra. It is widely used in racing games like BeamNG.drive and American Truck Simulator to create "roller" shots (moving car photos).

Long Exposure (Meteor): A premium shader from Marty's Mods (Meteor pack) that offers advanced controls like "Fake Frame Generation" for smoother trails.

Cinematic DOF: Often used in conjunction with long exposure to manage focus and depth for a more professional photographic look. Key Settings to Adjust Upgrading to a PC for BeamNG.drive Gaming

is a post-processing injector that allows users to add advanced visual effects to games, and the Long Exposure

shader is one of its most unique tools. Unlike traditional photography, where a shutter stays open to capture motion, Reshade simulates this by blending multiple frames of gameplay together over time. The Mechanics of Digital Time reshade long exposure

In a standard game environment, frames are rendered and discarded almost instantly. The Long Exposure shader—often found in the CobraFX suite

or similar libraries—works by "stacking" these frames. It stores a history of previous frames and averages them with the current one. This creates a ghosting or trailing effect that mimics the way a real camera sensor accumulates light Artistic Applications in Gaming Simulating Motion:

It is most commonly used in racing games or flight simulators to create "speed lines" or motion blur that looks more natural and cinematic than the game's built-in settings. Virtual Photography:

For "in-game photographers," this shader is essential for capturing the silky-smooth look of waterfalls or moving clouds, a staple of long-exposure landscape photography Light Painting:

Just as photographers use light sources to "draw" in the dark, players can use this effect to capture the trails of neon lights or energy effects in sci-fi games like Cyberpunk 2077 Technical Challenges

Using Long Exposure in Reshade requires a delicate balance. Because it stacks frames, it can significantly impact performance or cause "ghosting" artifacts if the movement is too erratic. Furthermore, users often have to pair it with a "Freeze" function to capture a still image, as the effect is constantly evolving based on the current frame rate Conclusion

The Long Exposure shader bridges the gap between interactive media and traditional art. It transforms the fleeting moments of a digital world into a singular, compressed image of time and motion, proving that the principles of 35mm photography can be successfully re-imagined within a virtual space to use for specific games like The Witcher 3


Title: [Guide] Creating Stunning Long Exposure Effects with ReShade

Introduction Have you ever wanted to capture the serene motion of flowing water, the streak of headlights in a night city, or the smooth movement of clouds in your favorite game? While standard screenshots are static, the Long Exposure effect in ReShade allows you to simulate real-world photography techniques, turning chaotic motion into beautiful, silky smooth art.

Here is a quick guide on how to set it up and get the best results.

What You Need

  • ReShade: Installed on your target game.
  • The Shader: You will need a shader pack that includes motion vectors or specific Long Exposure shaders.
    • Recommendation: Look for "LongExposure.fx" (often found in generic shader repositories) or check the MartysMod or OtisFX packs.
  • A Game with Movement: Games with flowing water, wind effects, or traffic work best (e.g., Cyberpunk 2077, Skyrim, GTA V, Forza Horizon).

How It Works Unlike a standard screenshot, a Long Exposure shader doesn't just capture one frame. It samples the screen over a period of time (frames) and blends them together. This creates the "trail" effect seen in real photography.

Step-by-Step Setup

  1. Install the Shader: Download the .fx file and place it in your game’s ReShade Shaders folder.
  2. Activate: Open the ReShade overlay in-game and enable the LongExposure effect.
  3. The Setup (Important!):
    • Most Long Exposure shaders require the camera to be perfectly still. If you move the camera, the entire world will blur into a messy smear.
    • Find a scenic spot.
    • Park your character/camera. Do not touch the mouse or movement keys.
  4. Trigger the Capture:
    • Depending on the shader version, you usually need to press a specific hotkey (often defined in the shader settings, usually a "Toggle" key).
    • Once toggled, the shader will begin "recording" the motion. Stand still and wait.
    • After a few seconds (or the set frame count), the image will composite together on your screen.
  5. Take the Screenshot: Once the exposure looks good, take your screenshot (using the ReShade screenshot key or Steam/ShareX).

Key Settings to Adjust

  • Exposure Time / Frame Count: Controls how long the shutter stays "open." Higher values = longer trails (great for waterfalls). Lower values = shorter trails (great for subtle motion blur).
  • Threshold: Some shaders allow you to limit the effect to bright pixels only (like car headlights), leaving the rest of the scene sharp.

Tips for the Best Shots

  • Use a Tripod (Virtually): The slightest camera movement will ruin the shot. If the game has a "Photo Mode" that locks the camera, use that!
  • Day vs. Night: Long exposure during the day creates a dreamy, ethereal look (silky water). At night, it creates dramatic light trails.
  • Moving Subjects: Ensure there is actually something moving in the scene. A static statue won't look any different with this effect applied.

Conclusion This effect is a game-changer for virtual photographers. It adds a layer of realism and artistic flair that standard post-processing can't achieve. Give it a try and share your results below!


Optional Add-on for Social Media (Instagram/Twitter captions):

Caption: Turning moments into motion. 📸✨

Using the ReShade Long Exposure shader to capture the flow of time. It requires a steady hand (or a locked camera), but the results are worth it for those silky water effects and light trails.

#Reshade #VirtualPhotography #GamePhotography #LongExposure #GamingScreenshots #PhotographyTips #ReshadeGuide

Mastering the Long Exposure Effect in ReShade: A Guide for Virtual Photographers

Virtual photography has evolved from simple screenshotting into a legitimate digital art form. One of the most sought-after techniques borrowed from real-world photography is long exposure Title: [Guide] Creating Stunning Long Exposure Effects with

. In physical photography, keeping a camera's shutter open for several seconds allows moving elements (like water, traffic, or clouds) to blur into silky, dreamlike streaks while stationary objects remain perfectly sharp.

While video games don't have physical shutters, the post-processing injector

allows digital artists to replicate this stunning phenomenon perfectly. 📸 What is "ReShade Long Exposure"?

Because games render in real-time frame-by-frame, a standard screenshot only captures a single fraction of a second. To mimic a long shutter speed, ReShade utilizes custom compute shaders—most notably Real Long Exposure (RLE) by LordKobra.

Instead of adjusting a physical shutter, these shaders actively blend dozens or hundreds of consecutive frames together

in real-time. Anything that moves during this accumulation period creates a smooth trail, while the environment stays crisp. Common Use Cases: Silky Water:

Turning rushing rivers or ocean waves into a misty, soft fog. Light Trails:

Capturing the glowing streaks of taillights and headlights in racing games or cyberpunk cities. Motion Blur on Rails:

Keeping a vehicle perfectly sharp while blurring the background to convey high speed. Temporal Antialiasing:

Blending frames to eliminate jagged edges and shimmering artifacts in a scene. 🛠️ How to Set Up Long Exposure in ReShade

To get started, you will need to acquire the right shader and configure your game. 1. Install ReShade with Add-on Support For the best results, download the Full Add-on Support version of ReShade from the Official ReShade Website

. Many advanced long exposure shaders utilize specialized motion vectors or depth buffers that work best with add-on versions. 2. Acquire the Shader

While there are a few variations, the most popular and effective tool is Real Long Exposure (RLE) by LordKobra.

Search for the shader on GitHub or specialized virtual photography communities like the FRAMED Screenshot Community file into your game's reshade-shaders/Shaders 3. Dialing in the Settings Once in-game, open the ReShade overlay (usually the Shift + F2

key) and locate the long exposure shader. You will generally be tweaking these core parameters: Frame Count / Duration:

Determines how many frames the shader will stack together. Higher numbers mean longer "shutter speeds" and smoother blurs. Blending Mode:

Usually offers options like "Linear" or "Weighting" to dictate how aggressively the frames overlap. Start/Stop Trigger:

Because the effect stacks frames actively, you will need to map a hotkey to "clear" the buffer and start capturing the exposure cleanly. 💡 Pro-Tips for Perfect Virtual Long Exposures

Capturing a great long exposure shot requires a bit of strategy. Keep these tips in mind: Use a Camera Mod:

To get a clean shot, use a free-camera mod (like Otis_Inf's tools) to completely freeze your camera in 3D space. Any slight camera shake will cause the entire image to blur. Tame the Exposure:

In the real world, long exposures let in too much light, overexposing the photo. While digital shaders mimic the blur without the actual light buildup, pairing your shot with an ND filter shader

or lowering the game's native exposure can help sell the "filmic" look. Mind the HUD: ReShade: Installed on your target game

Turn off your in-game user interface (HUD). If a UI element pulses or moves, it will leave a ghosting trail over your artwork. Further Exploration

Discover comprehensive setup tutorials and advanced techniques on the FRAMED Screenshot Community Guide

, which provides dedicated instructions on using LordKobra's RLE shader to fix temporal issues.

Learn more about downloading and installing custom presets on the ReShade Official Forum

, the primary hub for troubleshooting and finding community-made lighting filters. How would you like to proceed? I can provide specific camera hotkey tools for your favorite game, or I can help you find additional shaders to pair with long exposure.

Elias didn’t play games for the combat or the loot; he played for the stillness. Armed with a suite of post-processing injectors, he was a "virtual photographer." His favorite tool was a custom Long Exposure

script for ReShade. While the game world zipped by at sixty frames per second, Elias would force the engine to hold its breath, layering thousands of moments into one. "Just ten seconds," Elias whispered, clicking the toggle. On his monitor, the neon-soaked streets of Cyber-City 7

began to blur. The frantic NPCs—the salarymen, the hackers, the street surgeons—melted into iridescent streaks of light. The jittering hover-cars became ribbons of chrome. To the game’s AI, time was a relentless march. To Elias’s lens, time was a thick, glowing syrup. But then, the glitch happened.

Usually, the shader cleared its cache once the shot was saved. This time, the "accumulation" didn't stop. The screen grew brighter, the colors more dense. The streaks of light began to coil like snakes. In the center of the frame, where a busy intersection should have been, a shape began to coalesce—something the developers hadn't coded.

It was a figure made entirely of "lost frames." It was the composite of every movement ever made in that digital square, a shimmering, multi-limbed entity born from the long exposure.

Elias reached for the 'Print Screen' key, but his hand froze. The figure on the screen turned its head—a motion that took three years of simulated time but happened in a heartbeat. It wasn't looking at the virtual camera. It was looking through the injector, through the buffer, and straight into the room where Elias sat in the dark.

The long exposure wasn't just capturing the game anymore. It was starting to drink the light from his office.

What is ReShade Long Exposure?

ReShade Long Exposure is a technique that uses a combination of short exposure shots and post-processing to create the effect of a long exposure image. This technique was popularized by photographer Long Exposure, who used ReShade to create stunning images. The technique involves taking multiple short exposure shots and then merging them using ReShade, a free, open-source post-processing tool.

How to Achieve ReShade Long Exposure

To achieve ReShade Long Exposure, you'll need:

  1. A camera: Any camera that can take manual exposure shots will work. You can use a DSLR, mirrorless, or even a smartphone camera.
  2. ReShade: Download and install ReShade from the official website.
  3. A tripod: A tripod is essential for taking stable, short exposure shots.

Step-by-Step Guide

Here's a step-by-step guide to achieving ReShade Long Exposure:

Step-by-Step Setup

  1. Install ReShade (latest version) with full effects package.
  2. Download LongExposure.fx from GitHub (e.g., from “FransBouma” or “crosire” community forks).
  3. In-game, open ReShade overlay, enable the shader.
  4. Tweak parameters:
    • Decay rate (0.9–0.99) – How fast old frames fade.
    • Blend count (4–16) – Number of frames averaged.
    • Threshold – Ignore very dark pixels to reduce ghosting.
  5. Combine with MXAO for ambient depth and Colorfulness for vibrance.

2. ASH (Advanced Shader Helper) / FakeLongExposure.fx

Several community GitHub repos host a shader specifically called FakeLongExposure.fx. This is the gold standard. It allows you to set:

  • Samples: How many previous frames to blend (8, 16, 32).
  • Decay: How quickly old frames fade out.
  • Motion Threshold: Prevents character hands/weapons from blurring while you stand still.

Best ReShade Shaders for a Long Exposure Look

| Shader | Effect | |--------|--------| | MotionBlur.fx (from qUINT or Marty McFly) | Blurs based on pixel movement — good for streaks, but only works during camera or object motion. | | ADOF_MotionBlur | Directional blur, can fake panning shot look. | | LightTunnel.fx | Not true long exposure, but creates light streaks from bright pixels. | | ChromaticAberration.fx (heavy settings) | Can soften edges to mimic very long exposure blur. |

⚠️ ReShade can’t combine multiple game frames over time. For real long exposure (e.g., 2-second light trails), you need Nvidia Ansel (Super Resolution + slow shutter) or external capture like OBS + frame averaging.

Title: Simulating Long Exposure Photography in Real-Time Graphics Using ReShade

Author: [Your Name] Date: April 25, 2026 Subject: Real-time rendering, post-processing effects, photography simulation.

Part 5: Troubleshooting Common Nightmares

ReShade long exposure is notoriously finicky. Here is how to fix the three biggest issues.

 

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