Resident Evil Revelations 2 Save Game 100 Complete ((link)) [DIRECT]

Here’s a clean, informative text about a 100% complete save game for Resident Evil Revelations 2, suitable for a game FAQ, forum post, or guide.


Step 2: Backup Your Original Saves

100% Complete — Resident Evil: Revelations 2 — Save Game Story

Claire Redfield and Barry Burton’s quiet lives had been a mirage for years. After the calamities in Raccoon City and Terragrigia, peace was a fragile thing they guarded with ritual—small acts of vigilance, a nightly check of doors and shutters, a careful silence about the things they’d seen. But peace never lasts.

It began with a single anonymous transmission: a grainy video showing a desolate island facility, a pale girl’s face pressed to rusted bars, and a handwritten message—SAVE US. They didn’t expect a call to action. They expected old nightmares to finally retreat. Instead, the past opened its mouth and called their names.

Claire arrived first. The ferry disgorged them onto a shoreline choked with black weeds that crawled like oil across the sand. The island smelled of salt, mold, and the metallic tang of blood. The asylum ahead sat like a wound—concrete, chain-link, and glass smeared with grime. Behind the barred windows, silhouettes moved with jerky, rehearsed intent. When the alarms woke, she found Barry already inside, breath fogging in the cold air, familiar tools strapped to his belt and a grim, steady look she’d come to trust.

Their mission was simple, ridiculous, and impossible: find the missing—those taken by a shadowy figure who called himself “The Overseer” in messages broadcast across the island’s crude loudspeakers—and get everyone out. Rescue, they called it. Redemption, they mumbled to themselves in the dark.

The save file called “Q-Complete” sits on a battered memory unit in a sealed office. Inside it, every milestone flickers like a confession. The first entry shows two survivors: Claire and Moira Burton—Barry’s daughter, a frightened photographer who learns to shoot with more than a camera—and their echoes, Natalia Korda and Alex Wesker, both tethered to fate and memory in different ways. Natalia can sense danger with a tug at the gut; Alex Wesker smiles like a wound that hasn’t finished healing. Each save marker is a waypoint in a story of trust, betrayal, and the slow carving of courage.

Level 1: “The Prison” — The first crossings are measured in trembling steps and gun clicks. Claire hunts through cells whose doors hang open, the floors sticky with old disinfectant and new blood. There’s a journal—a desperate scribble from someone who believes the island will save them if only they obey. The save point is a whisper of relief: two unlocked doors, a bunkroom cleared, a map folded like a promise. The entry reads: “Found Moira. She’s scared, but alive.”

Level 2: “The Sewers” — The lights fail and the water runs quick and cold. Here, the monsters are more than shambling bodies: they are experiments that think, that wait in ambush with glass-fed teeth. Natalia’s small hand leads the way through narrow pipes while Barry, steadier now, covers the rear. Recording the save is a ritual of breath: ammo conserved, puzzles solved, a distinct sense that someone watched them from the dark and found their game entertaining.

Level 3: “Broadcast Tower” — Static and voice. They decipher a message that spells out names and times—every rescue is a checkmark on The Overseer’s ledger. Alex Wesker appears not as a villain fully formed but as an idea: a scientist who loved her work more than her subjects. The save shows choices: free the prisoners, or use them as bait to reach the Overseer faster. They choose rescue. The file notes a casualty—a man named Daniel who died providing cover. His name is scribbled into the save’s margin like a benediction.

Level 4: “The Greenhouse” — Plants have gone feral, vines threading through broken glass like fingers through ribs. The bio-organic menace here is elegant and terrible: cultured spores that bloom into living traps. Natalia’s senses save them twice; Moira, learning to aim, saves them once with a shot through a glass heart. The save timestamp is late—03:12—because they couldn’t leave until they found the botanical key hidden in an office that reeked of antiseptic and regret.

Level 5: “The Ashen Hall” — Fire has come, either by design or accident. Corridors burn, smoke stings, and the Overseer’s voice taunts them over a ruined PA. The revelations deepen: The Overseer had been a project manager for someone who wanted to cure death by making it repeatable. Each victim teaches a lesson; each resurrection writes a new manual. The save file grows heavier with notes: “Alex’s lab — signs of cloning. Subject IDs: repeated sequences.” The decisions here ripple outward. They free a small group of captives who gift them information and a keycard.

Final Act: “The Control Room / The Truth” — The Overseer is not a single man but a system, an ideology given flesh through people who thought playing god required no consent. Here the puzzle is ethical as well as mechanical: Do you shut the facility down and risk killing those trapped in a looping experiment, or you attempt to salvage what you can and drag the machinery into the light? They choose to destroy the core. Explosions are merciful in their noise; the facility roars like an animal with its ribs broken. resident evil revelations 2 save game 100 complete

The final save, “100% Complete,” is less a file and more an epitaph. It lists survivors and losses, the weapons and items collected, the collectibles found and catalogued—photographs, scattered letters, audio diaries from people who once thought the island could save them. Among the collectibles: a child’s drawing pinned to a wall; a faded photograph of a family smiling in sunlight they’d thought they’d never see again; a half-burned mass of research notes with equations that look like prayers.

The ending is quiet. They escape on the last lifeboat while the island collapses behind them like a bad memory finally consumed by fire and sea. Moira holds onto Barry’s arm; Natalia stares out at the horizon, though she cannot fully say if what they left is behind them or simply waiting beneath the waves. Alex Wesker chooses a path that is neither wholly redemption nor simple villainy—she walks away into the fog with a device that might yet complicate tomorrow.

The save file’s final line reads: “We saved who we could. We remembered those we couldn’t. We keep going.” It’s not triumphant. It’s not neat. It is a ledger of survival: scars accounted for, moral debts noted, faces recorded so they can be named later. The save’s checksum matches reality not because everything ended, but because they kept a record—evidence that when the world asked for saints, imperfect people showed up and did what they could.

In the months after, each of them carries a small thing from the island: a shard of glass, a seed pod, a dog-eared journal. They sleep, poorly. They write letters. They testify in forums and quiet rooms. They know the files they unpacked will be copied, leaked, misread, and weaponized. They know the monsters will be catalogued and accidentally loved by other hands with less caution.

And yet, for a brief spell after the save reaches 100%, they let themselves a single honest night without dreams—just silence, a candle, and the knowledge that for that moment, the ledger balanced and a small, fragile victory was theirs.

Achieving a 100% complete save in Resident Evil Revelations 2

is a comprehensive undertaking that spans both the story-driven Campaign and the extensive, arcade-style Raid Mode. A "perfect" save file represents hundreds of hours of gameplay, requiring mastery of various difficulty levels and thorough exploration. Campaign Mode: The Path to Perfection

To reach 100% completion in the campaign, players must clear every episode across multiple specialized modes and collect every hidden item.

Here’s a complete content piece for Resident Evil Revelations 2 focusing on a 100% complete save game — what it includes, how to achieve it, and where to find/download such a save (with disclaimers).


Final Tip: Create Your Own 100% Save for Pride

While downloading a save gives instant gratification, the journey to 100% is the real reward. The game’s Raid Mode is incredibly addictive, and earning Trench Walker title legitimately feels better than any cheat.

If you just want the cosmetics and infinite weapons for casual fun, go ahead and grab the save. But if you love Resident Evil’s challenge — take the long road. Here’s a clean, informative text about a 100%


Would you like a step-by-step guide for earning a specific Raid Mode medal or S-ranking a tough episode?

He blew the dust off the chipped case and slid the memory card into the console. The save file sat there, innocuous as a gravestone: "Claire & Moira — 100% Complete." He stared at the hours logged, the perfect inventory, keys collected and every locked chest emptied. The skull emblem next to the filename pricked a memory—late nights lit by a single lamp, the hallway breathing with distant, inhuman shuffles, and the triumphant clack of the final chapter unlocking.

Booting the game felt like stepping into someone else's aftermath. The title screen welcomed him with the same chilling synth as before, but the world beneath was altered — trophies gleaming in their unlocked folders, costumes hanging like silent mementos, and a gallery of endings that charted every wrong turn and every miracle escape. Selecting the save was less a choice than an invitation to replay not the terror itself but the trace of a survivor's methodical work: each puzzle solved and each hidden note collected like evidence of a life lived under pressure.

He loaded into Claire's battered boots at an abandoned seaside facility, flashlight cone cutting through thick darkness. The HUD carried the invisible weight of completeness—the map fully revealed, the inventory stocked with every useful item and every curious trinket. No locked doors, no unanswered riddles. The game became a museum of threats overcome. Enemies still spawned and lunged, but without the sting of uncertainty; they were rehearsed adversaries, their cues memorized by the previous player’s hand. Instead of fear, a bittersweet nostalgia took over: admiration for the careful path chosen, for the times a bead of sweat had shown on the controller while a key was finally turned.

He walked the corridors slower than he had in his first playthroughs, tracing the scars of the game designer’s intent and the previous player's priorities. In a side room, a note—now logged—spoke of a mother and a child and a promise never quite kept. A stash contained a battered comic book, unopened by him but that had already been recorded as found. The save's completion read like a biography: the trials, the mistakes corrected, the obsession with collecting every fragment of story. He felt oddly intimate with that unknown player, as if he could sense their breath during the worst jumpscares.

At the final cutscene, where escape gave way to uncertain peace, he paused. The game’s credits rolled over a sea of faces saved and sacrifices accounted for. There was no thrill of discovery left to chase here, only the calm of closure. He saved over the file, leaving the "100% Complete" marker intact, and ejected the card. Outside, the night was as ordinary as if a storm had never passed—except now he carried someone else's resolution with him, the heavy, clean knowledge that some things could be finished, even if the memories of how remained jagged.

Finding a Resident Evil Revelations 2 save game with 100% completion is the ultimate shortcut for players who want to skip the grind and jump straight into the high-octane Raid Mode or replay story chapters with an arsenal of infinite weaponry.

Whether you lost your original data or simply want to experience the game’s peak power levels, a 100% save file transforms the survival horror experience into an absolute power trip. What’s Included in a 100% Completion Save?

A true "perfect" save file for Revelations 2 offers more than just a finished story. Here is what you should expect:

All Story Chapters Unlocked: Instant access to all four episodes for both Claire and Barry on every difficulty (Easy, Normal, Survival, and No Hope).

Infinite Ammo & Secret Weapons: Access to the Infinite Rocket Launcher, the Chicago Typewriter, and the Meat Grinder. Step 2: Backup Your Original Saves

Raid Mode Mastery: All characters (including HUNK and Wesker) unlocked and leveled to 100, with a library of "Rainbow" and "Purple" tier weapons.

All Collectibles: 100% completion of Tower Emblems, Kafka Drawings, and Gimmick Boxes.

Costumes & Gallery: Every alternate outfit (like Claire’s "Classic" or Barry’s "Commandant") and all concept art/models unlocked in the rewards menu. How to Install a 100% Save Game (PC/Steam)

Since Revelations 2 uses Steam Cloud and unique User IDs, simply dragging and dropping a file often won't work without a few extra steps.

Backup Your Data: Always copy your 386360 folder (located in your Steam userdata directory) to a safe spot before starting.

Download the Save: Look for reputable sources like Nexus Mods or dedicated Resident Evil save hubs.

Use a Save Manager/Hex Editor: Because saves are tied to your Steam ID, you may need a "Steam ID Tool" to re-sign the save file to your specific account.

Disable Steam Cloud: Turn off Cloud Sync for the game temporarily so Steam doesn't overwrite the new 100% save with your old data upon launch.

Place the Files: Drop the remaster.sav or equivalent file into the remote folder: C:\Program Files (x86)\Steam\userdata\[YourID]\386360\remote. Why Use a 100% Save?

The primary draw for Revelations 2 is its Raid Mode. While the story is fantastic, Raid Mode features a massive RPG-like grind. A 100% save allows you to bypass hundreds of hours of grinding for rare parts like "Full Auto" or "Burst" and lets you experiment with endgame builds immediately.

It’s also perfect for those who want to hunt for specific achievements without the stress of resource management, or for those who want to see the "Good Ending" without having to replay the pivotal moment in Episode 3. A Quick Word of Caution

Using a downloaded save file can sometimes trigger achievements all at once, which might look suspicious on public profiles like Steam or RetroAchievements. If you prefer to earn those "dings" yourself, look for a "Starter Save" that provides infinite ammo but leaves the mission progress untouched.