Paper Title: An Analysis of Save File Persistence and Directory Structures in Resident Evil 6 (Non-Steam Iterations)
Abstract
This technical paper addresses the file management architecture of Capcom’s Resident Evil 6 when executed outside of the Steam ecosystem. Specifically, it details the default storage locations for user profiles, campaign progress, and configuration data. This guide is intended for system administrators, data recovery specialists, and users attempting to transfer save data between distinct hardware profiles or non-standard game installations (e.g., physical disc installations or third-party launchers). resident+evil+6+save+game+location+non+steam
If you bought the original 2013 retail DVD (which used Games for Windows Live – GFWL):
C:\Users\[YourUserName]\Documents\CAPCOM\RESIDENT EVIL 6\
But this folder is often empty on non-Steam DVDs because GFWL encrypted saves. After GFWL shutdown, most users migrated to a crack—reverting to the Skidrow path above. Paper Title: An Analysis of Save File Persistence
A: Officially? No. The encryption keys are different. However, fan-made tools like "RE6 Save Converter" exist on modding forums (e.g., Zenhax or Nexus Mods). Use them at your own risk.
When Resident Evil 6 originally launched on PC in March 2013, it was tied to Microsoft's infamous Games for Windows – LIVE (GFWL) platform. This system encrypted save files to a specific Xbox Live profile ID. If you reinstalled Windows or logged into a different GFWL account, your save became useless. Saves were tied to your GFWL profile, not local files
In 2014, Capcom finally released a title update that removed GFWL entirely. Steam users got this patch automatically. However, physical retail discs and standalone downloaders often remained on the older version unless manually updated. Even today, if you install from a DVD without an internet connection, you are still running the GFWL version.
Consequently, there are two distinct save locations for non-Steam users.
savedata.bin with your backup.Not sure if you are stuck with GFWL or the modern patch? Use these three checks: