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Sly Cooper - Thieves In Time -pcsa00068- -ntsc- !exclusive! May 2026

The code PCSA00068 identifies the North American (NTSC) version of Sly Cooper: Thieves in Time

for the PlayStation Vita. Released in February 2013, it is the fourth installment in the series and the first developed by Sanzaru Games. Game Summary

The story picks up after Sly 3: Honor Among Thieves. When the pages of the Thievius Raccoonus (the Cooper family's ancient book of master thievery) begin to disappear, Bentley realizes someone is erasing the Cooper legacy from history. Sly and the gang must travel through time to rescue Sly's ancestors and recover the lost pages. Key Features Sly Cooper: Thieves in Time – Release Details - GameFAQs

Sly Cooper: Thieves in Time (Product ID: ) is the North American (NTSC) version of the fourth installment in the beloved stealth-platforming series, specifically developed for the PlayStation Vita Key Gameplay Features Time-Traveling Narrative

: Sly and the gang travel through various historical eras—including Feudal Japan and the Wild West—to rescue Sly’s ancestors and restore the Thievius Raccoonus Playable Ancestors

: For the first time, you can play as members of the Cooper clan like Rioichi Cooper , each possessing unique historical thieving skills. Ability-Granting Costumes

: Unlockable outfits provide Sly with new powers, such as an Archer costume for creating rope lines or a Slytunkhamen suit to slow down time. Open-World Exploration : Hub worlds are approximately three times larger

than those in the original trilogy, filled with hidden Clue Bottles, Treasures, and secret areas accessible via different costumes. Vita-Specific Functionality (PCSA00068) Cross-Save Support

: Seamlessly transfer your progress between the PS Vita and PS3 versions via cloud saving. Augmented Reality (AR) Treasure Hunting

: Use the Vita as "x-ray goggles" to locate hidden collectibles while playing on the PS3, or use AR cards for dedicated treasure features. Touch & Motion Controls Sly Cooper - Thieves in Time -PCSA00068- -NTSC-

: The game utilizes the front and back touchscreens, the camera, and motion sensors for specific mini-games and navigation. Portability

: Experience the full console-quality adventure with stylized cel-shaded graphics optimized for the handheld's screen. Technical Specifications

Sly Cooper: Thieves in Time (PCSA00068 - NTSC) Sly Cooper: Thieves in Time

is the fourth major installment in the celebrated stealth-platforming series, marking a significant transition as the first core entry developed by Sanzaru Games instead of original creators Sucker Punch Productions. Released on February 5, 2013, for the North American (NTSC) region, this version specifically identified by the product ID PCSA00068 refers to the digital PlayStation Vita release available via the PlayStation Store. Game Overview and Narrative

Picking up immediately after the events of Sly 3: Honor Among Thieves, the story begins when Bentley, the gang's resident genius, notices that the pages of the Thievius Raccoonus—the ancient book of Cooper family secrets—are physically vanishing. To save his family legacy, Sly Cooper must come out of his "retirement" (and leave behind his feigned amnesia) to reunite with Bentley and Murray for a humorous time-traveling adventure. Players travel to various historical eras, including: Feudal Japan: Encountering Riichi Cooper. The Wild West: Meeting Tennessee Kid Cooper. Prehistoric Times: Rescuing the brute-force ancestor "Bob". Gameplay Mechanics on PS Vita

The Vita version of Thieves in Time is notable for its use of the handheld's unique hardware features and its seamless integration with the PlayStation 3 version: Sly Cooper: Thieves In Time - PS Vita Demo Version


Epilogue: A Bittersweet End

Back in the present, Carmelita, Bentley, and Murray mourn Sly. Carmelita breaks down, realizing she truly loved the thief, not just chasing him. Bentley vows to rebuild the time machine. As the camera pulls back, we see a small, mysterious shadow of a raccoon with a familiar hat watching them from a rooftop… then it disappears.

The final screen reads: “To be continued…” (Though as of now, a sequel has never been released, leaving Sly’s fate ambiguous.)


Theme: Thieves in Time is about legacy, sacrifice, and the cost of preserving history. While fun and full of classic Sly gameplay, it ends on a much darker, unresolved note than previous games. The code PCSA00068 identifies the North American (NTSC)

Released in 2013, Sly Cooper: Thieves in Time (PCSA00068) is the first title in the series developed by Sanzaru Games

rather than Sucker Punch Productions. This NTSC version for the PlayStation Vita serves as a direct sequel to Sly 3: Honor Among Thieves

, bringing the iconic Cooper Gang back together after pages of the Thievius Raccoonus begin to disappear. Key Features and Gameplay

The game builds on the series' classic stealth-platforming mechanics with several modern additions: Sly Cooper: Thieves in Time | Sly Cooper Wiki | Fandom

Game Overview

The game follows the adventures of Sly Cooper, a charming raccoon thief, and his friends Bentley and Murray, as they travel through time to prevent a villainous organization from altering history.

Gameplay Mechanics

Tips and Tricks

Time Travel Mechanics

PCSA00068- -NTSC- Specific Information

The PCSA00068- -NTSC- identifier suggests that this is a specific game build or version. Unfortunately, I couldn't find any information on what this identifier specifically refers to. However, I can suggest some general troubleshooting steps:

Additional Tips

Sly Cooper: Thieves in Time (PCSA00068 - NTSC) is the fourth installment in the beloved stealth-action series, originally released in February 2013 for the PlayStation Vita. Developed by Sanzaru Games instead of the series' original creator Sucker Punch, this title successfully brought the "gentleman thief" into the portable era with high-definition, cel-shaded graphics and a narrative that spans centuries. Game Overview and Narrative

The story begins after the events of Sly 3: Honor Among Thieves. Sly Cooper has been feigning amnesia to live a quiet life with his love interest, Interpol agent Carmelita Fox. However, when pages from the Thievius Raccoonus—the Cooper family's ancient book of master thievery—begin to vanish, Sly must reunite with his loyal crew, Bentley the Hippo and Murray the Turtle.

Using a time machine built by Bentley, the gang travels through different historical eras to save Sly’s ancestors from the villainous Le Paradox , who is attempting to erase the Cooper legacy from history. Key Features of the PCSA00068 NTSC Version

The PCSA00068 product code specifically identifies the NTSC-U/C (North American) physical release on the PlayStation Vita card.

Game Title: Sly Cooper: Thieves in Time Title ID: PCSA00068 Region: NTSC (North America) Platform: PlayStation Vita (also compatible with PlayStation 3)

Research Paper: Cross-Generational Heisting – An Analysis of Sly Cooper: Thieves in Time Epilogue: A Bittersweet End Back in the present,

Abstract Paper on Sly Cooper - Thieves in Time -PCSA00068- -NTSC- examines the fourth installment in the Sly Cooper franchise, developed by Sanzaru Games. Released as a cross-platform title for the PlayStation 3 and PlayStation Vita (ID: PCSA00068), this game represented a significant shift in the series' lifecycle, moving development away from Sucker Punch Productions. This paper explores the game's narrative structure, its implementation of "Trans-Play" (cross-save/cross-buy) technology, and the evolution of stealth-action mechanics within the confines of handheld hardware limitations.


The NTSC Significance: Why Region Matters

The -NTSC- tag in the keyword is not merely historical jargon. For old-school console players, NTSC (National Television System Committee) denotes the analog video standard for North America and Japan, contrasting with PAL (Europe). In the Vita era, this matters for three reasons:

  1. Frame Rate: The NTSC version runs natively at 30fps tied to the 60Hz standard. PAL versions (European) sometimes had slight speed adjustments. For speedrunners of Sly Cooper: Thieves in Time, the NTSC version is the preferred target due to its timing consistency.
  2. DLC Compatibility: The “Arc of Thieves” DLC (releasing Sly’s ancestor, Salim Al-Kupar) was distributed via region-locked codes. Only an NTSC PSN account can redeem DLC for cartridge PCSA00068.
  3. Physical Rarity: While the PS3 version is common, the NTSC Vita cartridge is becoming a collector’s item. Late in the Vita’s lifecycle, Best Buy and GameStop cleared inventory, but sealed copies of PCSA00068 now sell for $50-$80 USD on the secondary market.

Sly Cooper: Thieves in Time (PCSA00068) – The Complete NTSC PlayStation Vita Retrospective

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