Starsector Additional Console Commands Better -
Mastering the Sector: How to Make Starsector Additional Console Commands Better
In the grim, fuel-starved expanse of the Persean Sector, failure is a rite of passage. You’ve tasted defeat—your fleet burned by [REDACTED], your cargo seized by pirates, your colonies hemorrhaging credits. You have two choices: grind for twenty hours to recover, or open the console.
For most players, the Starsector console commands mod (courtesy of LazyWizard) is a lifeline. But typing addcredits 100000 and goto warp barely scratches the surface. The real question is: How do you make Starsector additional console commands better?
This guide moves beyond the basics. We’ll explore advanced command syntax, synergy with other mods (Nexerelin, Industrial Evolution, Ashes of the Domain), and custom bindings that transform the console from a cheat tool into a gameplay improvement utility.
7. Pro Tips for Using Console Commands “Better”
✅ Use find <partial name> – e.g., find paragon returns item/ship IDs.
✅ Combine commands with ; – e.g., addcredits 50000; addsupplies 1000
✅ Use devmode to test missions or instantly complete bounties.
✅ Back up your save – some commands (e.g., removeallfleets) can break campaigns.
✅ Use clear to reduce clutter in console log.
✅ Use showmarkets to debug colony issues.
Conclusion: Command Your Starsector Destiny
The journey from a struggling scavenger to a sector-dominating warlord is the core of Starsector, but you do not owe the game your suffering. By mastering additional console commands, you transform the game from a static, frustrating experience into a dynamic, controllable narrative.
Remember the hierarchy:
- Basic commands (Money, Supplies) – For the impatient trader.
- Filter & Find commands – For the explorer.
- RunCode scripts – For the engineer.
- Dev Mode – For the god.
Install the Console Commands mod. Enable Dev Mode. Learn runcode. Your time is valuable, and the Persean Sector deserves to be conquered on your terms.
Now go. Type addofficer 5 and build the fleet of your dreams.
The Sisyphus was dying. Not the dramatic, explosion-riddled death of battle, but the slow, bureaucratic suffocation of a salvage contract gone wrong.
Captain Elara Vance stared at the fleet status screen. Fuel: 12 units. Crew: 32 cases of radiation poisoning. Hull: 34% structural, leaking. Her three remaining ships—a battered Hammerhead destroyer and two Shepherd drones—drifted in the corona of a neutron star, their FTL drive sparking like a broken tooth.
“Any word from the Tri-Tachyon relay?” she asked, her voice flat.
Her second-in-command, a former Luddic Path mechanic named Jax, shook his head. “They want 50,000 credits for an emergency tow. Our entire account is 1,200.”
This was the moment. The end of another promising run. She’d faced it a dozen times: starvation, mutiny, the cold silence of a dead ship. In the old version of the game—the one she’d played for a thousand hours before the collapse—she would have been forced to abandon the run. Reload an old save.
But this wasn't the old version. This was the modded build. And she had the console.
“Open the omnipad,” she whispered. No one heard. The console was hers alone.
A flickering blue line appeared in her retinal implant. >
Her fingers twitched, typing the forbidden incantations.
> AddCredits 100000
A chime. The fleet account blinked: 101,200 credits. starsector additional console commands better
She felt a flush of shame, hot and quick. It was cheating. The great Captain Vance, survivor of the Askonia Crisis, reduced to spawning credits like a child. But the red warning for ‘Crew Starvation’ was now blinking.
She typed faster.
> Repair all
A deep, resonant thrum vibrated through the deck plates. The hull integrity jumped to 100%. The radiation warning vanished. On the external camera, the Hammerhead’s twisted armor plating flowed back into place like liquid mercury.
Jax stumbled, his eyes wide. “The reactor just… reset. It’s reading green. All of it. Captain, what did you do?”
She ignored him. The neutron star’s pulse was a metronome counting down to something worse. A pirate fleet—the Black Sun Syndicate—had been trailing them for three hours. They were waiting for the Sisyphus to drift into the gravity well.
> ShowLocation
A tactical overlay bloomed. The Black Sun—four Lashers and a Pirate Falcon—were tucked behind a debris field, 1,000 units away. They thought she was blind.
She wasn't.
> AddHullMods HeavyArmor HardenedShields AdvancedTargetingCore
The Hammerhead groaned. New plating erupted from its seams. The shield generators screamed and recalibrated, turning a hazy blue to a solid, angry white. Targeting computers hummed with predictive algorithms that hadn't existed before the Collapse.
“Captain,” Jax breathed, pointing at the sensor screen. “The ship… it’s rebelling. The UI is listing mods we don’t own.”
She smiled for the first time in weeks. It was a thin, predatory expression.
> InfiniteAmmo true
The Hammerhead’s missile racks, which had been empty for three cycles, suddenly clicked. Thirty new Harpoons, fully armed. The magazines for its two railguns displayed the infinity symbol.
“They’re moving in,” Jax warned. “Initiating burn.”
The Black Sun ships flared their drives, swooping out from the debris field like sharks scenting blood. The Falcon’s com channel crackled open. “Sisyphus, this is Kanta’s Pride. Heave to and prepare to be boarded. We’ll only kill half of you.”
Vance stood up. She walked to the bridge’s main viewport, the neutron star’s ghostly light painting her face white and blue. She didn't speak into the com. She spoke to the console. Mastering the Sector: How to Make Starsector Additional
> GodMode true
> SetTargetedShipFate destroy
She pointed at the Pirate Falcon. Not a finger. Her whole hand, like an Old Earth prophet.
The universe hiccupped.
The Falcon didn't explode. It didn't burn. It simply ceased. One frame it was a sleek, menacing cruiser. The next, it was a cloud of expanding atoms, each piece exactly one meter from the next. A perfect, mathematical deletion.
Silence on the bridge.
Then the Lashers panicked. They scattered. Vance didn’t give them the dignity of a command. She just smiled and typed one last line.
> Run devolve_all_hostiles
The remaining pirate ships began to… regress. Their engines sputtered and shrank. Their bridge sections softened into cockpits. Within ten seconds, four Lashers had become four Kites—shuttles. Unarmed. Pathetic.
They fled, broadcasting surrender codes on every channel.
Jax turned to her, his face a mask of terror and awe. “You’re not a captain anymore. That’s not a console. That’s a genesis device.”
Vance sat back down. She looked at the perfect, repaired, infinite fleet around her. The challenge was gone. The risk. The point.
She opened the console again, her fingers hesitating over the keys. There was one command she had never used. The one that scared her more than any pirate.
> Better.
She typed it.
The console blinked. > Executing ‘Better’… recompiling reality… target: fun.
And for the first time in a thousand hours, Captain Elara Vance had no idea what would happen next. The neutron star’s pulse felt, impossibly, like a heartbeat.
She grinned.
It was better.
The Console Commands and Additional Console Commands mods for Starsector
provide powerful tools to manipulate the game world, from spawning massive fleets to instant terraforming. Basic Operation
Open Console: Press Ctrl + Backspace while in the campaign map or combat.
Confirmation & Navigation: Use Enter to confirm, Up/Down to scroll through history, and Tab to confirm autocompletions.
Finding IDs: Most commands require specific IDs. Use list ships, list weapons, or list conditions to find the exact strings needed for other commands. Core Campaign Commands
These are the standard commands provided by the base Console Commands mod on Fractal Softworks. Fleet Building:
AddShip [hull_id] [amount]: Spawns specific ships (e.g., addship onslaught 3). AddCredits [amount]: Instantly adds money to your account.
AddSupplies / AddFuel / AddCrew [amount]: Restocks your fleet essentials. Exploration & Movement:
Jump: Teleports your fleet to the system your cursor is hovering over.
Reveal: Reveals the entire star system, showing all hidden entities.
FindItem [item_id]: Lists all markets selling a specific item, sorted by distance. Colony & World Management
Manage your empire directly through the console while interacting with a planet. Market Control:
SetMarketSize [number]: Changes the population level of the current colony.
AddIndustry [industry_id]: Instantly builds an industry without waiting.
AddCondition [condition_id]: Adds planetary traits like "Mild Climate" or "Rich Ore". Destruction: DestroyColony: Completely uncolonizes a planet. Expanded Commands (Additional Console Commands Mod)
The Additional Console Commands mod adds specialized utilities for advanced players. [0.95.1a] Additional Search Commands - Starsector
2.2. Fleet & Combat Control
setrelationship -0.5 faction– Not instant war, but a slow, immersive drift into hostility.runconcert ollie– Forces your fleet to burn out of a gravity well. Better thangodfor escaping black holes.autoresolve– Instantly finishes the current battle with default AI losses. Perfect for testing fleet loadouts without grinding through mop-ups.