Dark Mode Light Mode

In 2020, a large-scale writing project titled the "Super Mario Multiverse" was hosted by The Well-Red Mage

. This galactic collaboration featured writers from around the world sharing personal memories and insights about various games across the franchise. Diverse Perspectives : Articles covered a wide range of titles, including Captain Toad: Treasure Tracker New Super Mario Bros. (3DS) Super Mario All-Stars , and even Mario Sports Mix Central Theme

: The project aimed to explore how different games, even those outside the mainline platformers, contribute to the overall "multiverse" charm of the series. Mario in the Multiverse (ROM Hack) A major fan-created project is the Mario in the Multiverse ROM hack for Super Mario 64

, released in December 2024 by creator Rovertronic and a collaboration team. Extensive Content

: The hack features 123 stars to collect across 15 courses and 16 paintings. New Mechanics

: It introduces 16 unique abilities, significantly expanding the gameplay of the original. Installation : Players can find the setup guide and BPS patch on community sites like Romhacking.com Other Notable Versions

The Super Mario Multiverse – Captain Toad: Treasure Tracker! 10 Mar 2020 —

During the grand unveiling of the Universe Traveler at Peach’s Castle, the ceremony is interrupted by an unprecedented cosmic storm. A rift opens, scattering the Mushroom Kingdom’s inhabitants across various dimensions—from the 8-bit landscapes of the NES era to the gravity-defying realms of the Beach Bowl Galaxy. The Unlikely Alliance

Mario awakens in "Center Base," the core of the multiverse, where he meets a blue Luma named

. To save his world, Mario must team up with alternate versions of himself: Paper Mario : The flat, tactical hero from the Paper Universe.

: The professional physician who claims he’s too busy saving lives to jump on Goombas. Retro Mario : A pixelated veteran from the original 1985 adventure. The Multi-Bowser Threat

The rifts weren't an accident. Bowser has harnessed the power of the Universe Traveler to recruit Bowsers from every reality. Their plan is to kidnap every Princess Peach across the multiverse, combining their kingdoms into one massive, spiked empire. "Mario In The Multiverse" pt.2 - Facebook

REPORT: THE LEGEND OF "SUPER MARIO MULTIVERSE"

Date: October 26, 2023 Subject: Comprehensive Analysis of the "Super Mario Multiverse" Phenomenon Prepared By: Cultural & Gaming Analysis Department


Core Feature: The Universal Mashup (Crossover Physics)

The defining feature of a "Multiverse" game is the interaction between different gaming rulesets. It isn't just skins; it is about how physics engines interact.

  • The "Mario 64" Moveset: Unlike classic 2D Mario, characters often have access to a full move-set from Super Mario 64 (Triple Jump, Wall Kick, Long Jump, Dive) even in 2D environments. This allows for sequence breaking and speed-running strategies impossible in standard Mario games.
  • Rival Physics: The game introduces characters with entirely different movement physics.
    • Sonic the Hedgehog: Requires momentum. He is slow starting but builds blinding speed, allowing him to run up slopes Mario cannot climb.
    • Mega Man/X: Plays like a shooter. Can wall jump infinitely and charge shots, changing the genre from platformer to run-and-gun.
  • Physics Glitches as Features: The interaction between engines (e.g., Sonic running on Mario-style note blocks) creates emergent gameplay opportunities.

Major Realities of the Mario Multiverse

To understand the scope, let’s break down the confirmed and theorized universes within the franchise.

2. The Retro Pixel Universe (New Super Mario Bros. & Maker)

While visually similar to the Primary Plane, the physics are rigid, blocky, and deterministic. Super Mario Maker confirms this is a distinct "theme" of reality—one where goombas have a specific, 8-bit AI that differs from their 3D counterparts. This is a universe of pure platforming logic.

Final Thoughts

Super Mario Multiverse is an idea that simultaneously honors Mario’s past and pushes toward a playful, experimental future. By treating each world as a laboratory for mechanics, aesthetics, and storytelling, Nintendo—or any creative director inspired by this concept—could deliver a platformer that continually surprises while remaining warm, fun, and unmistakably Mario.

If you want, I can:

  • Sketch a sample world in full (layout, enemies, puzzles, collectibles).
  • Draft a modular level-design template creators could use to build multiverse levels. Which would you like next?

Super Mario Multiverse is a popular fan-made level editor and game platform (currently in closed beta) that significantly expands on the concept of Super Mario Maker

. It allows players to create and share levels using a massive variety of assets from across the entire Mario franchise. Key Features & Content Diverse Game Styles

: Includes over 20 distinct styles ranging from classic 2D ( Super Mario Bros. ) to specialized themes like Luigi’s Mansion Paper Mario , and even the Super Mario Super Show Massive Asset Library

: Features hundreds of placeable objects, including unique power-ups (like the Bee Mushroom Propeller Suit Penguin Suit ) and iconic landmarks like Peach's Castle Comet Observatory Custom Themes

: A dedicated "Stage Pack" option allows users to download and apply custom game themes and music from various titles, including Super Mario Odyssey Super Mario Galaxy Unique Level Elements

: Creators can implement mechanics not found in official games, such as Snake Thwomps (with editable movement paths) and environmental geysers. Useful Gameplay Information MARIO MULTIVERSE! - 1 Level for All Game Styles! #16

Title: "Mushroom Kingdom Mashup"

Description: In this vibrant artwork, multiple Mario universes collide in a spectacular display of chaos and wonder. The scene takes place in a sprawling, kaleidoscope-colored landscape that defies the laws of physics and reality.

Composition:

The artwork features a central hub world, reminiscent of the classic Mario games, with pipes, question mark blocks, and mushroom-shaped buildings. However, as the eye moves outward, the landscape begins to distort and fragment, revealing glimpses of other Mario universes.

To the left, a dark and gritty version of Bowser's Castle from the "Super Mario Galaxy" universe looms in the distance, with twisted, mechanical limbs snaking across the ground. Nearby, a chibi-style Mario from the "Super Mario 3D Land" universe tumbles through the air, accompanied by a trail of miniature stars.

On the right, a steampunk-inspired Mario from a hypothetical "Super Mario: Clockwork Kingdom" universe tinkers with a massive, clockwork contraption. In the background, a fleet of ships from the "Super Mario: The Lost Kingdoms" universe sail across a sea of swirling, iridescent colors.

Characters:

  • Mario (main universe): standing in the center, looking out at the viewer with a confident smile. He's dressed in his iconic red hat and blue overalls.
  • Mario (chibi universe): tiny, mischievous version of Mario, with a huge grin and a sparkle in his eye.
  • Mario (steampunk universe): sporting goggles, a top hat, and a leather corset, this Mario is a skilled inventor and tinkerer.
  • Bowser (dark universe): a menacing, cybernetic version of Bowser, with glowing red eyes and a twisted, mechanical crown.

Special Effects:

  • Throughout the artwork, portals and wormholes connect different Mario universes, creating a sense of dynamic movement and energy. Some portals are stable, while others are collapsing or exploding in a burst of colorful energy.
  • Power-ups and items from various Mario games are scattered throughout the scene, such as mushrooms, fire flowers, stars, and coins. Some are being used by the characters, while others are simply floating in mid-air.

Color Palette:

  • Vibrant, clashing colors create a sense of visual overload, reflecting the infinite possibilities of the multiverse. Think bright reds, blues, and yellows, with accents of metallic silver, gold, and copper.

Style:

  • A mix of digital painting and 3D rendering techniques brings the artwork to life. The style is reminiscent of a comic book or animated movie, with bold lines, exaggerated characters, and a focus on action and movement.

This piece celebrates the boundless creativity and imagination of the Super Mario franchise, while also exploring the mind-bending concept of a multiverse. It's an invitation to explore the infinite possibilities of the Mario universe, where anything can happen and the laws of reality are mere suggestions.

Since "Super Mario Multiverse" was a popular fan-made concept and game project (often associated with the legacy of Super Mario Maker and Super Mario Bros. X), a feature breakdown typically highlights the chaotic, creative, and crossover potential that Nintendo's official titles often lack.

Here is a feature profile for Super Mario Multiverse, focusing on the elements that define the "Multiverse" concept.


8. Conclusion

Super Mario Multiverse stands as a monument to "what could have been." It represents the peak of technical fangame engineering, successfully merging disparate gaming histories into a single platformer. While the project is legally defunct and officially unavailable, its legacy persists in the thousands of YouTube videos documenting its gameplay and the archived files hidden in the corners of the internet.

For Nintendo, it was a legal necessity to kill; for the fans, it was a dream realized, then lost.


End of Report

"Super Mario Multiverse" is primarily a fan-made, comprehensive level editor that allows for custom enemies and over 20 unique game styles. The project released a public demo in 2025, offering extensive, unofficial, and highly customizable, alternatives to the official Super Mario Maker series. For more information on the fan game project, visit YouTube.

In the context of the fan-made level editor Mario Multiverse

, a "feature" refers to a specific gameplay mechanic, tool, or aesthetic element used to create levels. While the project is often in closed beta, here is a concept for a new feature that aligns with the game's "multiverse" theme: Feature: The "Dimensional Rift" Gate

The Dimensional Rift is a customizable gate object that allows creators to blend different Mario eras within a single level.

Era-Shifting Mechanics: When Mario passes through a Rift, his sprite, physics, and available power-ups instantly switch to a different style (e.g., from Super Mario World physics to Super Mario Bros. 3).

Object Persistence: Creators can toggle whether enemies and blocks change styles with Mario. For example, a Goomba could remain a 16-bit sprite in an 8-bit world, acting as a "glitch" obstacle with different movement patterns.

Physics Anomalies: Rifts can be set to alter gravity or momentum. A "Galaxy Rift" might introduce 360-degree gravity around specific planetoid platforms within a standard 2D side-scrolling level.

Multiplayer "Desync": In online play, different players could enter different Rifts, forcing them to cooperate across different "dimensions" to solve puzzles (e.g., 16-bit Mario hits an ON/OFF switch that only exists in his timeline to clear a path for 8-bit Luigi). How to Use It in the Editor Place the Gate: Drag the Rift icon from the "Gizmos" menu.

Select Target Style: Use the drop-down menu to choose which game style Mario transforms into upon entry.

Set "Rift Area": Define the radius of the effect; creators can make it a single door or a "bubble" that covers an entire section of the map.

Conclusion: It’s Always Game Over Somewhere

The Super Mario Multiverse turns what was once considered "lazy writing" (Why does Mario go to a jungle? No reason.) into a profound cosmic reality. Every inconsistent sequel, every weird spin-off, every glitched level is a valid pocket of existence in a sea of infinite possibilities.

Whether Mario is a 2D sprite, a blocky 3D model, a paper cutout, or a live-action cartoon from 1993, it’s all real. Bowser always loses, Peach always bakes a cake, and somewhere, in a minus world deep beneath the surface, Luigi is still looking for his vacuum cleaner.

So the next time you wall-clip through a castle or eat a flower that turns you into a statue, remember: You aren't breaking the game. You’re just walking into the next universe.

Keep jumping. The multiverse is infinite.

Here’s a concise guide to Super Mario Multiverse, a popular fan-made Mario game (often confused with official titles). Note that this game is not produced by Nintendo; it’s a fangame created using engines like Clickteam Fusion or GameMaker.

3. The Paper Universe (Paper Mario series)

This is the most critical branch of the multiverse. The Paper Mario series is not just an art style; in Paper Jam (a crossover with Mario & Luigi), the Paper characters are explicitly revealed to be separate dimensional beings. They are flat, story-driven entities who enter the 3D world via a magic book. This confirms that the events of The Thousand-Year Door happened to a different Mario—a paper-thin one.

The Tricksters (Dimentio & The Jesters)

Super Paper Mario gave us Dimentio, a dimension-hopping mage who wanted to destroy all realities to create a new one. He represents the "evil" potential of the multiverse—the idea that if you can walk between worlds, you can also collapse them.