The Last Of Us Part I Update V1 1 4-rune «SAFE»
The The Last of Us Part I Update v1.1.4-RUNE release contains the official version 1.1.4 patch for the PC version of the game, primarily focusing on AMD FSR 3.1 support and specific bug fixes. Key Features & Updates
AMD FSR 3.1: Adds support for Super Resolution and Frame Generation.
Fixes: Addresses rendering issues in Hometown with upscaling, a freeze during a University generator interaction, and improper flashlight behavior in Bus Depot.
Accessibility: Fixes Text-to-Speech issues regarding key binding. Technical Details
The RUNE release applies the official Naughty Dog Patch 1.1.4, updating necessary DLL files to enable the new FSR features.
The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
The v1.1.4-RUNE release refers to a specific update "crack" for the PC version of The Last of Us Part I. This update primarily mirrors the official PC patches released by Naughty Dog and Iron Galaxy to address performance, stability, and graphical bugs. 🛠️ Key Technical Improvements
This version focuses on refining the PC experience, which was notoriously unstable at launch.
VRAM Management: Optimized texture streaming to prevent crashes on 8GB cards.
CPU Performance: Reduced overhead during high-action sequences.
Shader Compilation: Faster initial loading times for shader building. The Last of Us Part I Update v1 1 4-RUNE
Input Fixes: Improved mouse jitter and keyboard responsiveness.
Steam Deck: Better UI scaling and performance presets for handheld play. 📂 Installation Guide
Note: This guide assumes you are using the RUNE scene release files.
Locate the Update: Find the Update folder within the RUNE directory.
Run Installer: Execute the Setup.exe found inside the update folder.
Pathing: Point the installer to your main game installation directory. Copy Crack: After installation, open the RUNE folder.
Overwrite: Copy all files from the RUNE folder and paste them into the game’s root directory, replacing existing files.
Block Firewall: It is recommended to block the game's .exe in your Windows Firewall to prevent online check-ins. ⚙️ Recommended Optimization Settings
If you are still experiencing stutters after the update, apply these settings: Graphics Settings
Texture Quality: Set to Medium if you have less than 10GB VRAM. The The Last of Us Part I Update v1
Upscaling: Use DLSS (Nvidia) or FSR 2.2 (AMD) on "Quality" mode. Shadows: Drop "Directional Shadow Resolution" to Medium.
Reflections: Set "Real-Time Reflections" to Off for a 15% FPS boost. System Tweaks
Page File: Ensure your Windows Page File is set to "System Managed" on an SSD.
Drivers: Update to the latest Game Ready drivers from NVIDIA or AMD. ⚠️ Potential Issues
Save Compatibility: Updates usually keep saves intact, but it is wise to backup %USERPROFILE%\Saved Games\The Last of Us Part I.
Shader Re-compilation: The game will likely re-build shaders upon first launch after the update. Do not skip this process, or you will experience heavy stuttering. 🔍 Troubleshooting FAQ
Game won't launch? Verify that your Antivirus hasn't quarantined the steam_api64.dll file.
Low FPS? Check if "Hardware-Accelerated GPU Scheduling" is enabled in Windows Settings.
Technical & Stability Fixes
- Crash fixes: multiple fixes targeting common causes of mid-mission crashes, including:
- Memory leaks in certain scripted combat sequences.
- Race conditions when loading assets during fast-travel/checkpoint reload.
- Crashes related to player entering/exiting specific vehicles or cinematics.
- Save/checkpoint integrity:
- Resolved several instances where checkpoint data could corrupt or fail to write, causing lost progress when quitting mid-chapter.
- Improved autosave timing to avoid overwriting during heavy I/O spikes.
- Performance consistency:
- Lowered transient memory spikes by optimizing texture streaming and reducing peak VRAM usage.
- Smoother frame pacing in high-entity scenes (crowded combat areas, long corridors with many AI agents).
- Loading times:
- Minor reductions on consoles/PC through prioritized asset streaming and lazy-loading of certain nonessential effects.
How to stay informed about official patches and news
- Follow the game developer and publisher on verified social platforms.
- Subscribe to the game’s official news hub on your platform or Steam.
- Monitor reputable gaming news sites and community hubs (official forums, subreddit) for discussion and confirmed issues.
If you’d like, I can:
- Summarize the latest official patch notes if you tell me which platform you’re on and the exact version you’ve received; or
- Walk through step-by-step instructions for backing up saves and verifying game files on PlayStation, Xbox, or Steam.
The latest release for Naughty Dog’s post-apocalyptic masterpiece, The Last of Us Part I Update v1.1.4, brings significant technological advancements to the PC version. Released in early 2025, this patch focuses on integrating cutting-edge upscaling technology and fixing lingering visual issues that affected specific hardware configurations. Key Features of Update v1.1.4 Crash fixes: multiple fixes targeting common causes of
The primary highlight of this update is the official introduction of AMD FidelityFX™ Super Resolution (FSR) 3.1. This inclusion provides two major benefits for players on a wide range of hardware:
FSR 3.1 Super Resolution: Offers improved image stability and reduced ghosting compared to previous versions, ensuring the ruins of Boston and Lincoln look sharper during movement.
FSR 3.1 Frame Generation: This allows compatible GPUs to generate additional frames, significantly boosting the perceived smoothness of gameplay, which is particularly helpful for hitting high refresh rates on mid-range hardware. General Fixes and Improvements
Beyond the new upscaling support, the v1.1.4 patch addresses several specific bugs reported by the community:
TV Rendering Issues: Fixed a glitch that could cause visual artifacts when using NVIDIA DLSS or AMD FSR on certain television displays.
The University Interaction: Resolved a potential soft-lock or crash that occurred when players interacted with a generator while enemies were still nearby.
Bus Depot Flashlight Bug: Fixed an immersion-breaking issue where Joel’s flashlight would automatically turn on while inspecting artifacts, even in bright, direct sunlight.
Accessibility: Corrected a Text-to-Speech bug where the "M" key was not being read aloud when assigned to a specific function.
The Last of Us Part I v1.1.4 Patch Notes for PC – Naughty Dog
What official updates typically include
- Bug fixes: stability improvements, crash fixes, texture/pop-in fixes, AI and pathfinding corrections.
- Performance optimizations: frame-rate improvements, GPU/CPU/VRAM usage tweaks, load-time reductions.
- Gameplay/UX adjustments: balancing, control responsiveness, camera tweaks, HUD improvements.
- Accessibility features: additional or refined hearing/vision options, control remapping, subtitle/timing fixes.
- Stability and security: fixes for exploits, save-data corruption, and compatibility with OS/console firmware.