War Thunder Bombing Chart Free __link__ May 2026
There is no single "official" bombing chart in War Thunder , as base health changes frequently based on battle rating (BR) and map type. However, the community maintains several highly detailed, free resources that are regularly updated. The most popular and current free bombing charts include:
LEGION's Loadouts: Widely considered the gold standard for intuitive and visually pleasing data. It is frequently updated on the War Thunder Forum and Reddit. It covers Air Realistic Battles (RB) and Simulator (Sim) loadouts.
The Revised War Thunder Ordnance Chart (2023 Edition): A community-driven revamp of the classic Nyito chart, focused on Air RB base bombing requirements. It is available on the official forums.
Google Drive Ordnance Chart: A legacy spreadsheet that remains a common reference point for raw TNT values and quick-reference loadouts, though some sections may be marked as "out of date". Key Factors for Bombing Success When using any chart, keep these variables in mind:
Master the Skies: Your Ultimate War Thunder Bombing Chart Guide
Whether you’re grinding through the tech tree or trying to turn the tide in a Realistic Battle, knowing exactly how much ordnance it takes to destroy a base is the difference between a successful sortie and a wasted trip.
If you’ve been searching for a War Thunder bombing chart free of charge and easy to read, you’re in the right place. This guide breaks down the mechanics and provides the data you need to maximize your Silver Lions and Research Points. Why You Need a Bombing Chart
In War Thunder, bases have varying "health" (HP) based on the Battle Rating (BR) of the match.
Low Tier (BR 1.0 - 4.7): Bases are fragile; a few 250kg bombs usually do the trick.
Mid Tier (BR 5.0 - 8.7): Base HP increases significantly. You'll need to coordinate with your team or carry a heavy payload.
Top Tier (BR 9.0+): Modern explosives and larger maps mean bases regenerate or have massive health pools. war thunder bombing chart free
Dropping too many bombs is a waste of ammo; dropping too few means the base survives, and you get zero destruction bonuses. The "Free" Bombing Data: Quick Reference
Note: TNT equivalent is the most accurate way to measure damage. Check your bomb’s stats in the hangar to see its TNT mass. Rank I - II (Low Tier) Approx. TNT Needed: 0.25 - 0.4 tons Typical Loadout: 2x 250kg bombs or 1x 500kg bomb. Rank III - IV (Mid Tier) Approx. TNT Needed: 0.6 - 1.0 tons Typical Loadout: 3x 500kg bombs or 1x 1000kg (2000lb) bomb. Rank V - VII (Jet Age) Approx. TNT Needed: 1.2 - 1.5+ tons
Typical Loadout: 4-5x 500lb bombs or Napalm (which is highly effective for over-time damage in recent updates). How to Use the Data Effectively
Check the TNT Mass: Don't just look at the weight of the bomb (e.g., a 1000lb bomb). Look at the "TNT Equivalent" in the stat card. Some nations use "filler" that is less powerful than others.
Factor in Map Scaling: On larger "Enduring Confrontation" maps, bases often require more tonnage than on standard smaller maps.
Napalm vs. HE: High Explosive (HE) bombs provide instant destruction. Napalm (Incendiary) deals damage over time. If you’re the only bomber, Napalm is great for finishing off a base while you fly away. Where to Find Live-Updated Charts
Since War Thunder updates frequently (changing base HP or bomb effectiveness), the community maintains several "living" documents. You can find these free resources on:
The War Thunder Wiki: Often has baseline stats for specific aircraft.
Reddit (r/Warthunder): Users frequently post updated spreadsheets after major patches like "Alpha Strike" or "Kings of Battle."
Discord Servers: Dedicated bombing squadrons often keep pinned charts in their strategy channels. Pro Tip for Silver Lion Grinding There is no single "official" bombing chart in
To maximize your earnings, try to hit a base that is already slightly damaged. If you deliver the "killing blow," you receive a higher reward than just the "damage dealt" bonus.
Summary: Bookmark this page or keep a simple note of the TNT requirements for your specific BR. Flying with a War Thunder bombing chart ensures you never return to the airfield with "what ifs"—only rewards.
How about we narrow this down? Tell me which aircraft you’re currently flying, and I can give you the exact bomb count for its specific loadouts.
How to Find a Bomb’s TNT Equivalent (Free, In-Game)
You don’t need a third-party app. Every bomb’s stat card shows:
- Go to Hangar → select your aircraft.
- Click on the Secondary Weapons tab.
- Hover over the bomb.
- Look for Explosive Mass (TNT equivalent) – usually in kilograms.
Example: A 500 kg bomb may have only 280 kg TNT if it’s a general-purpose bomb, or 400+ kg if it’s a dedicated high-explosive bomb.
Introduction
In War Thunder Air Realistic Battles (ARB), bombing is often treated as a secondary objective, yet it remains one of the most consistent methods for grinding Vehicle Research Points (RP) and Silver Lions (SL), especially at lower to mid-tiers.
However, random bombing is inefficient. To maximize your rewards, you need a "bombing chart"—a mental or physical guide to understanding Base HP, Bomb Efficiency, and Target Priority.
The Ultimate Guide to the Best War Thunder Bombing Chart (Free & Updated)
If you’ve ever spawned in a dedicated bomber or a strike aircraft in War Thunder, you know the sinking feeling. You dive toward a base, drop your entire payload, and… nothing. No "Base Destroyed" notification. Just a sliver of damage and a long, embarrassing flight back to the airfield.
Why does this happen? Because War Thunder doesn’t use simple hit points. It uses a complex TNT equivalency system. You cannot guess. You need precision.
Enter the War Thunder Bombing Chart. For years, the holy grail for free-to-play pilots has been an accurate, up-to-date, and completely free bombing table. This article provides exactly that, along with a master class on how to use it. Go to Hangar → select your aircraft
Dive bombing — estimated chart
For dive angle θ (degrees), vertical component increases; effective horizontal speed = TAS * cos(θ). Fall time approximated by solving vertical motion with initial vertical speed = TAS * sin(θ).
Selected example: Alt 1,000 m
- TAS 600 km/h (166.7 m/s)
- Dive 30° → vertical speed 83.3 m/s, time ≈ ( -v + sqrt(v^2 + 2gh) )/g ≈ 4.64 s, H ≈ 166.7*cos30°*4.64 ≈ 671 m
- Dive 45° → vertical 118.0 m/s, time ≈ 2.73 s, H ≈ 166.7*cos45°*2.73 ≈ 322 m
- Dive 60° → vertical 144.3 m/s, time ≈ 1.93 s, H ≈ 83 m
Use steeper dives for pinpoint hits; shallower dives for safer pullout.
Practical Example: Calculating Your Bomb Load
You’re flying an A-26B-50 at BR 5.3. You have:
- 4 x 500 lb bombs (each ~140 kg TNT) → total 560 kg TNT.
- Base requirement at 5.3: ~650 kg TNT.
Result: You cannot destroy a full base. You need to drop all 4 bombs on one base and then use guns or rockets to finish it (rare) – or fly a different payload like 8 x 500 lb bombs.
Better choice: Take 4 x 1000 lb bombs (each ~280 kg TNT → 1120 kg total), which overkills one base but can damage two.
Legal/ethical and policy considerations
- Game terms: Mods or overlays that give unfair automated assistance may violate War Thunder’s Terms of Service—free charts should be passive (PDFs, spreadsheets) rather than intrusive overlays unless explicitly permitted.
- Attribution and sharing: If building from community data, credit contributors and avoid distributing proprietary assets.
- Safety: No real-world application—avoid implying applicability to real explosives or aircraft operations.
Realistic Battles
- No aim assist.
- Bomb sight shows a fixed crosshair.
- You must account for time of fall (TOF).
- Formula:
Lead distance = Ground speed (m/s) × Time of fall (s)
Example:
Speed = 150 m/s (540 km/h)
TOF at 2000 m altitude = ~8 seconds
Lead = 150 × 8 = 1200 meters ahead of target.
A bombing chart gives you precalculated TOF for each altitude + bomb type, so you don’t do math mid-flight.