We Were Here Together Too Walkthrough Here
Report: Cooperative Puzzle Solutions in "We Were Here"
Subject: Walkthrough and Strategy Guide for Two-Player Puzzles Game: We Were Here (The first game in the series, free-to-play)
The Mirror Watcher:
- You see a mirror image of the maze, but it’s inverted (left is right, up is down).
- You see the ghosts as glowing wisps.
- You have a control panel that can open/close certain doors.
5. The Finale – Mirror Puzzle
- Players face mirrors that reflect light to a central crystal.
- One player rotates mirrors, the other directs which way to turn based on beam color/source.
- Final step – align three beams to the crystal at the same time.
If you meant a specific printed page-by-page guide (like for a physical strategy guide or cheat sheet), let me know which section you’re stuck on and I’ll give you the exact sequence of actions in written form.
The title "We Were Here Together Too" appears to be a hybrid of two distinct entries in the We Were Here co-op puzzle series: We Were Here Too (2018) and We Were Here Together
Both games are online co-op adventures where players are separated in a frozen Antarctic wasteland and must use walkie-talkies to solve asymmetrical puzzles in order to escape Castle Rock Gameplay Mechanics
In We Were Here Too , you and a partner play as two explorers, the Lord and the Peasant, who find themselves separated inside the haunted Castle Rock. The game's narrative revolves around your desperate attempt to reunite and escape, relying entirely on walkie-talkies to communicate what you see. The "Hidden" Story & True Ending
The most interesting narrative layer is the existence of multiple endings based on your actions throughout the game.
Standard Ending: In most playthroughs, one player is forced to stay behind to hold a lever so the other can escape, sacrificing themselves to the castle's dark fate.
The "Good" Ending: To achieve the secret happy ending where both explorers survive, you must discover and activate 12 hidden levers scattered across the rooms before reaching the finale. The Lord has 4 levers to find. The Peasant has 4 levers to find. The final 4 levers must be pulled together at the very end. Key Gameplay Steps
The walkthrough involves solving asymmetrical puzzles where one person has the clues and the other has the mechanism:
Symbols and Compasses: One player describes complex symbols or a papercraft-like cube cross while the other matches them to physical objects in their room.
Time-Sensitive Tasks: Challenges like the falling spiral staircase or the lava-filled prison cell require rapid communication to prevent a player's "death".
The Dungeon Gates: Navigating the final areas requires precise timing with red and blue switches to open gates for one another.
Watch these walkthroughs to see how the Lord and Peasant roles differ and how to secure the secret escape ending: 01:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 2 min
Objective: Align the gate symbols to escape the first chambers. Lord: Find the three coffins in your room. Describe the symbols on each coffin to your partner. Pull the lever once your partner has entered the symbols. Peasant: Go to the dials in the center of the room. Enter the three symbols the Lord describes. Pull your lever to open the path for both of you. 🕯️ Room 2: The Candles and Banners
Objective: Solve the sequential lighting puzzle and banner matching. Lord: Find the book with an image of six numbered candles. we were here together too walkthrough
Tell the Peasant the exact order (1 through 6) shown in the book.
Banners: Look at the blue and red banners on your walls. Describe the complex symbols to the Peasant. Peasant:
Candles: Light the candles in the room in the exact sequence provided by the Lord.
Banners: Use the modular panels (blue and red) to reconstruct the symbols the Lord is describing. ♟️ Room 3: The Chessboard (Timed)
Objective: Use the Lord’s overview to guide the Peasant’s pieces on a physical board. Lord:
You have a mini chessboard. You can see your own knight but cannot see the enemy soldiers.
Move your knight based on where the Peasant tells you the enemies are. Peasant:
You can see all the enemy soldiers and obstacles (like rocks) that the Lord cannot see.
Guide the Lord to "slay" the towers and soldiers in the correct order.
Final Stage: You must both reach the "castle" square at the same time. 🌀 Room 4: The Maze
Objective: Navigate the Peasant through a shifting maze while the Lord watches from above. Lord: Stand at the balcony and look down at the maze. Call out directions (Left, Right, Forward) to the Peasant.
Watch out for shifting walls that rise once the Peasant steps on the center circle. Peasant: Follow the Lord's voice blindly.
If you hit a dead end or a trap, communicate the icons you see on the floor to help the Lord re-orient. ⚔️ Room 5: The Throne Room & Knights
Objective: Equip four knights with the correct weapon and shield combinations. Lord: You are in the main hall with the king's throne. Report: Cooperative Puzzle Solutions in "We Were Here"
Read the tablets on the walls; they provide riddles about which "animal" shield belongs to which weapon.
You are responsible for placing the weapons in the knights' hands. Peasant: You are behind the wall/iron doors.
You are responsible for placing the shields (animal icons) on the knights' backs.
Coordinate with the Lord to ensure the animal on the shield matches the weapon mentioned in the Lord's tablets. ⚖️ The Ending: Sacrifice or Escape
There are two primary endings based on who enters the final elevator.
The Sacrifice: One player must stay behind to hold the lever so the other can ascend.
The "Good" Ending: Requires finding all hidden levers throughout the game (12 in total) to unlock a way for both players to escape together. 🎥 Video Walkthroughs
For a visual guide on the specific movement patterns and symbol configurations:
For a full cooperative playthrough showing both perspectives at once: We Were Here Too | Full Co-op Walkthrough Immersive XP YouTube• Feb 2, 2018
If you are stuck on a specific chapter number or want to find the secret levers for the good ending, let me know and I can provide the exact locations! Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]
We Were Here Together We Were Here Too " are two separate games in the same series, it sounds like you might be looking for a walkthrough for one of them or a combined guide. Both games are cooperative puzzle adventures where communication between the "Lord" and "Peasant" (in ) or two explorers (in We Were Here Too (Walkthrough Highlights) In this game, players are split into the roles of a Room #1 (Cylinder Puzzle):
The Peasant has a cylinder with three symbols and a lever. The Lord must look behind glowing red sewer grates to find the matching symbols and tell them to the Peasant. The 12 Levers: To get the Good Ending
, both players must find and pull 12 hidden levers throughout the game (4 for the Lord, 4 for the Peasant, and 4 together at the end). Spiral Staircase:
This is a timed puzzle where the Lord must find a block that matches a "cross" (unfolded cube) layout described by the Peasant. Steam Community Detailed guides are available on the We Were Here Too Steam Community We Were Here Together (Walkthrough Highlights) You see a mirror image of the maze,
This sequel features more complex environments and puzzles like the Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]
: Communication is restricted to one person talking at a time. Be descriptive with shapes, colors, and symbols. Time-Sensitivity : Several later rooms, such as the Spike Room Lava Chamber
, are timed and require immediate, accurate communication to prevent death. II. Key Puzzle Solutions The Cylinder Puzzle (Room 1)
: The Peasant must input symbols into a cylinder. The Lord finds these symbols glowing red behind sewer grates in their starting area. The Star Pentagram (Room 2)
: The Lord views a "complete" symbol in a book, while the Peasant must "draw" that star by pressing specific buttons in the correct sequence on their floor. Stained Glass Windows (Room 5)
: The Peasant must reconstruct glass paintings. They must select 9 correct elements from side windows and place them into frames to match the windows seen in the Lord's room. The Chessboard (Room 5)
: The Lord directs a knight piece across a board to slay enemy soldiers. In the second phase, a second invisible knight is added; players must use obstacles to align both knights into the castle squares simultaneously. Steam Community III. The Secret "Good Ending"
To achieve the alternate ending and the "Another Way" achievement, players must find and pull hidden lightswitches throughout the castle before reaching the finale. Steam Community Elevator Trick
: During the final elevator ascent, the Lord must step onto the of the elevator to find hidden switches within the walls. Steam Community IV. Troubleshooting Common Issues Glitch Warning
: Placing items too slowly or in the wrong order (e.g., back items before front items) can occasionally cause the game to freeze, requiring a restart of that puzzle. If you were actually looking for a guide on We Were Here Together
Act 2: The Poisoned River & The Ferry
Setting: You are now on opposite sides of a fast-moving, toxic river. A broken ferry is between you.
The Planetarium Player (Star Seeker):
- You have a console with 5 buttons (labeled 1-5) and 5 levers.
- You see a mechanical model of constellations. There are 5 “animals” (Wolf, Raven, Snake, Fish, Stag).
4. The Organ Puzzle (Music Room)
This is often considered the most difficult "together" puzzle.
- The Setup: One player is at a pipe organ with keys. The other player is in a room with pipes and perhaps a musical sheet.
- The Solution:
- Player B finds the musical notation (which notes to play).
- Player B must hum, sing, or describe the notes to Player A (e.g., "Low C, High G, Middle A").
- Player A attempts to play the sequence on the organ.
- Tip: If you have a music background, using standard musical terms helps. If not, use relative terms like "Left-most key, then skip two to the right."
Solution:
You are not matching constellations. You are matching positions.
- The Planetarium Player must align their orrery. Pull the 5 levers to move the mechanical animals into the correct orbit. (You won’t know the order yet).
- The Observatory Player looks through the telescope. Describe the arrangement of the frozen symbols. For example: “In the top-left ice patch, there’s a Wolf. Top-right is a Raven. Middle is a Snake. Bottom-left is a Fish. Bottom-right is a Stag.”
- Now the key: The Planetarium Player must arrange their animals to match that exact spatial pattern on their console.
- Once the pattern matches, the Observatory Player will see the ice cracks glow. They then turn the 5 dials to match the symbols they see.
- Pull the big lever in the center of the Observatory. The door opens.
Pro Tip: If nothing happens, you have the spatial arrangement wrong. Don’t just match symbols—match where they are on the grid.
Act 1: The Grand Foyer – The Symbol Puzzle
Setting: One player (The Librarian) is in a dark library. The other (The Explorer) is in a grand foyer with a massive chandelier.