Wolvesville All Roles [cracked] 【POPULAR • 2026】
Wolvesville: A Comprehensive Guide to All Roles
Wolvesville is a popular social deduction game that challenges players to figure out who among them are wolves trying to eliminate the rest of the villagers. The game requires strategy, deception, and keen observation skills. In this guide, we'll explore all the roles in Wolvesville, their abilities, and how to play them effectively.
Overview of Roles
In Wolvesville, players are divided into two main factions: Villagers and Wolves. The Villagers are further divided into several roles, each with unique abilities. The Wolves, on the other hand, work together to eliminate the Villagers.
Villager Roles
- Citizen: The most basic role in the game, Citizens have no special abilities. They can only participate in discussions and vote to eliminate players.
- Seer: The Seer has the ability to investigate another player's role each night. This information can be crucial in identifying Wolves.
- Bodyguard: The Bodyguard can protect another player from being killed each night. This role is essential in keeping key Villagers alive.
- Doctor: The Doctor can heal another player each night, negating the effect of a kill.
- Mason: Masons are immune to being investigated by the Seer. They can also communicate with each other freely.
- Priest: The Priest can protect another player from being killed by the Wolves each night.
- Detective: The Detective has the ability to investigate multiple players each night, gathering more information about the roles.
Wolf Roles
- Werewolf: The Werewolf is the most basic Wolf role. They can participate in discussions and vote to eliminate players. Each night, they can kill a player.
- Minion: The Minion serves the Wolves, and their goal is to help the Wolves win. They have no special abilities but can participate in discussions.
- Tanner: The Tanner's goal is to get eliminated from the game. They can participate in discussions and vote to eliminate players.
Special Roles
- Lover: Lovers are paired up randomly at the beginning of the game. If one Lover dies, the other will die as well.
- Avenger: The Avenger will become a Wolf if they are killed.
- Zombie: The Zombie will become a Wolf if they are killed. They can also infect other players.
Gameplay Strategies
- Early Game: Focus on gathering information about the roles. Use abilities wisely to protect key players.
- Mid Game: Analyze the information gathered and make educated guesses about who the Wolves are.
- Late Game: Make strategic moves to eliminate suspected Wolves.
Tips for Playing Each Role
- Citizen: Focus on gathering information and making educated guesses.
- Seer: Use your ability wisely to gather crucial information.
- Bodyguard: Protect key players to ensure their survival.
- Werewolf: Blend in with the Villagers and avoid detection.
Conclusion
Wolvesville is a complex game with multiple roles, each requiring a unique strategy. Understanding each role's abilities and working together as Villagers are crucial to winning the game. As a Wolf, blending in and avoiding detection is key to success. With practice and experience, players can master the game and become a Wolvesville champion.
Wolvesville features an extensive roster of approximately 145 unique roles
, categorized into distinct teams and progression levels. Roles are primarily split into Base Roles —which are standard and easier for beginners—and Advanced Roles
, which offer more complex mechanics and are unlocked through the card system. Village Team Roles
The Village team typically makes up the majority of players (8-11 in a full game) and aims to eliminate all "Dangers of the Night". Investigative : Gather intel on other players' roles or auras. (Seer), Spirit Seer (Aura Seer). Protective : Prevent deaths from night attacks or lynching. Night Watchman (Bodyguard). Village-Killing : Can directly kill other players to weed out evil. (Vigilante), Support & Crowd Control : Manipulate votes or disable abilities. Flower Child Werewolf Team Roles
Werewolves work together to kill off the villagers and other threats at night.
Quick strategy cheat-sheet
- Villagers: Share observations, protect claimers intelligently, vote together on solid leads.
- Wolves: Build trust early, sacrifice one if it saves the team, create plausible alternate suspects.
- Neutrals: Pursue your win-condition stealthily; exploit chaos between town and wolves.
If you want, I can:
- Convert this into a printable one-page sheet,
- Create short rolecards for in-game reference,
- Or generate a compact 7-role setup balanced for 8–12 players. Which would you like?
Wolvesville (formerly Werewolf Online) features over 120 unique roles as of 2026, divided into teams with distinct win conditions. To master the game, you must understand how these roles interact through the Role Card system, which separates characters into Base Roles (easier mechanics) and Advanced Roles (strategic variants). 1. The Village Team (Blue)
The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog
Wolvesville features a vast array of over divided into four primary teams: Village, Werewolves, Solo Killers, and Solo Voting roles. Roles are further categorized into base roles (easier for beginners) and advanced roles (unlocked through card upgrades). Top-Tier & Community Favorite Roles
Community reviews often rank roles based on "CBF" (Creativity, Balance, and Fun) or their raw power to shift game momentum.
Top 10 BEST Roles in Wolvesville (ft. Jailer, Cursed & More!)
Whether you are a Villager trying to survive the night or a Werewolf hunting in the shadows, mastering the roles in Wolvesville (formerly Werewolf Online) is the key to victory. With over 100 roles across different categories, the game offers endless strategic depth.
This guide breaks down the essential roles to help you navigate the chaos of the village. 🛡️ The Village Team
The goal of the Village is simple: find and eliminate all threats. Essential Information Gatherers
Seer: The backbone of the village. Each night, they reveal a player's team.
Aura Seer: Distinguishes between "Good," "Evil," and "Unknown" (Neutral) players.
Spirit Gazer: Sees the roles of those who died during the night. wolvesville all roles
Detective: Compares two players to see if they are on the same team. The Protectors
Doctor: Selects one player to protect from an attack each night.
Bodyguard: Protects a player but risks their own life if an attack occurs.
Tough Guy: Can survive a werewolf attack for one extra day, giving them time to share info. The Killers (Pro-Village)
Gunner: Has two silver bullets to shoot suspicious players during the day.
Jailer: Can lock someone up at night to protect or execute them.
Marksman: Can shoot a player at night; if they hit a villager, they lose their ability. 🐺 The Werewolf Team
The Werewolves must blend in by day and devour the village by night.
Werewolf: The standard unit. They vote on a target each night.
Junior Werewolf: When they die, they can choose one player to take down with them.
Alpha Wolf: Their vote counts as double when choosing a target. Wolf Seer: Reveals the exact role of a villager each night.
Nightmare Wolf: Can "sleep" a player, preventing them from using their ability. ⚖️ The Neutral Roles
These players march to the beat of their own drum, often having unique win conditions. Neutral Killers
Serial Killer: Must be the last person standing. They kill one person every night.
Arsonist: Douses players in gas and can choose to ignite them all at once.
Cannibal: Eats players to "grow," eventually becoming an unstoppable force. Chaos Seekers
Fool: Wins only if the village votes to hang them during the day.
Headhunter: Is assigned a "target." If that target is lynched, the Headhunter wins and turns into a Villager.
Corrupt Oracle: A dark version of the Seer who works for their own survival. 💡 Quick Tips for New Players
Don't Claim Too Early: If you are a Seer or Doctor, stay hidden until you have vital info.
Watch the Votes: Werewolves often "split vote" or defend their own teammates subtly.
Use Your Journal: Keep notes on who claims what role so you can spot contradictions.
Wolvesville is a social deduction game where players are divided into four primary factions: the Werewolves Solo Killers Voting Roles . Roles are categorized into Base Roles (standard roles available to all) and Advanced Roles (specialized versions unlocked through Role Cards Wolvesville development blog 🏡 Village Faction
The Village's goal is to identify and eliminate all Werewolves and Solo Killers. Primary Ability Information Seer, Aura Seer, Detective, Spirit Seer
Investigates players to reveal their team or aura (Good, Evil, or Unknown). Protection Doctor, Bodyguard, Tough Guy Protects other players from being killed at night. Gunner, Jailer, Vigilante, Marksman Can directly eliminate players suspected of being evil. Medium, Mayor, Priest, Cupid
Offers unique utility, such as speaking with the dead or forcing a lynch. 🐺 Werewolf Faction
Werewolves must achieve a majority (equal numbers to villagers) to win. They communicate in a private night chat and select one victim per night. Wolvesville Explained in 15 Minutes! (Beginners Guide) Wolvesville: A Comprehensive Guide to All Roles Wolvesville
Wolvesville (formerly Werewolf Online) features a massive, ever-expanding roster of roles divided into four primary factions: the Village, the Werewolves, Solo Killers, and Voting Roles. As of early 2026, the game utilizes a system of Base Roles (standard roles available in most games) and Advanced Roles (specialized versions unlocked through role cards). 🏡 The Village Team
The Village's goal is to eliminate all Werewolves and Solo Killers. Their roles are categorized by their utility to the town.
Investigators (Info-Gatherers): These roles find hidden threats.
Seer / Oracle / Spirit Seer: Standard roles that reveal a player's exact role or team.
Aura Seer / Analyst: Detects if a player has a Good, Evil, or Unknown aura.
Detective: Compares two players to see if they are on the same team. Sheriff: Investigates players to find "Suspects".
Protectors: Responsible for keeping the Village's power roles alive.
Doctor / Butcher: Protects a player from being killed at night.
Bodyguard / Tough Guy: Guards a player; the Tough Guy survives for one extra day if attacked. Beast Hunter: Places a trap that kills attackers.
Flower Child: Protects against both kills and voting manipulation.
Killers & Support: Villagers with the power to fight back directly.
Gunner / Marksman: Can shoot players during the day (the Marksman is an advanced role of the Priest).
Jailer / Warden: Detains a player at night and can execute them if they are suspicious.
Priest: Can throw holy water to kill Werewolves but dies if they hit a Villager.
Medium / Ritualist: Can communicate with the dead or revive fallen teammates. 🐺 The Werewolf Team
The Werewolves aim to reach a majority and eliminate all threats to their pack. Wolvesville development blog
Wolvesville is a complex social deduction game featuring over 130 roles divided into primary teams: the Village, the Werewolves, and Solo factions. Roles are further categorized as Base roles (accessible to beginners) and Advanced roles (unlocked via Role Cards). The Village Team
The Village aims to eliminate all "Dangers of the Night" (Werewolves and Solo Killers). Investigative Roles These roles gather information to identify threats. Seer (Base): Uncovers a player's exact role each night.
Aura Seer (Base): Identifies if a player has a "Good," "Evil," or "Unknown" aura.
Detective (Base): Compares two players to see if they are on the same team.
Spirit Seer (Base): Checks if any of the players who died during the night had a specific aura.
Advanced: Analyst (Seer), Sheriff (Aura Seer), Spy (Detective). Protective Roles These roles prevent deaths during the night or day phases.
Doctor (Base): Protects one player from an attack each night.
Bodyguard (Base): Protects a player but dies in their place if attacked. Beast Hunter (Base): Places a trap that kills an attacker.
Advanced: Butcher (Doctor), Night Watchman (Bodyguard), Trapper (Beast Hunter). Village Killers & Support Gunner (Base): Can shoot two players during the day. Jailer (Base): Jails a player to protect or execute them.
Medium (Base): Can speak with the dead and revive one player.
Priest (Base): Throws holy water; kills werewolves but dies if hitting a villager. Citizen : The most basic role in the
Advanced: Marksman (Priest), Vigilante (Gunner), Ritualist (Medium). 🐺 The Werewolf Team
Werewolves win when their numbers equal or exceed the remaining villagers and no solo killer is alive. Regular Werewolf (Base): The standard killing role.
Wolf Seer (Base): Uncovers a villager's exact role each night.
Alpha Werewolf (Base): Their vote counts as double when choosing a night target.
Junior Werewolf (Base): Selects a player to die if the Junior is lynched or killed. Advanced Wolves:
Nightmare Werewolf: Blocks a player's ability for the night.
Shadow Wolf: Can hide the werewolf team's kill or actions for a night.
Kitten Wolf: Can convert a player into a werewolf under specific conditions.
Sorcerer: Works with wolves but isn't one; can see all werewolf roles. 🎭 Solo & Third-Party Roles
These roles typically have unique, independent win conditions. Solo Killers Must be the last player(s) standing to win. Serial Killer: Kills one player every night.
Arsonist: Douses players in gasoline and ignites them all at once. Bomber: Plants bombs that explode after a delay.
Cannibal: Eats players to gain extra actions or survive longer. Solo Voting Category:Solo killers - Wolvesville Wiki
Villagers win by eliminating all Werewolves and Solo Killers. They are divided by their function:
Informational Roles: These roles gather intelligence to find enemies.
Seer: Checks one player each night to see if they are a Werewolf.
Aura Seer: Identifies players' alignment (Good, Evil, or Unknown).
Detective: Compares two players to see if they are on the same team.
Medium: Can talk to the dead and revive one player once per game. Protective Roles: These roles keep the village alive. Doctor: Protects one player from being killed each night.
Bodyguard: Protects a player but dies in their place if they are attacked.
Butcher: A variant of the Doctor with six protective uses but lacks night-one protection.
Killing/Offensive Roles: These roles can eliminate players during the day or night.
Gunner: Has two bullets to shoot players publicly during the day.
Jailer: Can "jail" a player at night to protect them or execute them if suspicious.
Marksman: Marks a target one night and can kill them the next.
Avenger: If killed, they can choose one player to take down with them. Werewolf Team
Werewolves win when they equal or outnumber the other players.
Top 10 BEST Roles in Wolvesville (ft. Jailer, Cursed & More!)
Part 6: Strategy Tips by Role Type
🔍 Information Roles
- Seer – Checks one player each night: Werewolf or not Werewolf.
- Detective – Checks two players: Do they share the same alignment?
- Aura Seer – Learns alignment: Villager team, Werewolf team, or Solo.
- Sheriff (unique) – Kills one player at night. If target is villager, Sheriff dies instead. 2 uses.
- Marshall – Once per game, can call a tie-breaker vote and force all players to vote again.
3. Solo Roles (Winning Condition: Unique to each)
| Role | Type | Goal | Ability | |------|------|------|---------| | Fool | Trickster | Get lynched during the day. | Wins if voted out; loses if killed at night. | | Illusionist | Deceiver | Survive to end (no faction). | Can disguise as another role. | | Cult Leader | Recruiter | Convert all players to cult. | Recruits one player per night. | | Sect Member | Cult | Help Cult Leader win. | Converted role; knows cult members. | | Fallen Angel | Protector | Protect a specific player. | Wins if that player survives. | | Lone Wolf | Killer | Kill all wolves & villagers. | Attacks every night; no pack. | | Serial Killer | Killer | Be the last alive. | Kills one player each night. | | Arsonist | Killer | Burn all players. | Douses with oil; ignites all at once. | | Corruptor | Disruptor | Corrupt all power roles. | Blocks abilities permanently. | | Doppelganger | Mimic | Copy another player's role. | Becomes that role after target dies. |
Alpha / Lead Wolf (Role-blocker or Convertor)
- Ability: May convert or control other players (e.g., turn someone into a wolf) or roleblock.
- Win: Strengthen wolf numbers or block town actions.
- Strategy: Use conversion late to swing numbers; block seer/doctor when needed.
For Solos
- Blame others. Let the village and wolves fight while you kill quietly.
- Claim Survivor early. It’s the safest fake role.
- Avoid leading lynches. Too much attention gets you checked.
🌕 SOLO TEAM (Neutral / Hostile)
Goal: Varies by role. Usually must kill all others or meet a unique win condition.
- Fool – Wins if lynched during the day. If killed at night or survives to end, loses.
- Cult Leader – Converts one player per night to Cult. Cult wins if they equal or outnumber non-Cult.
- Illusionist – Shows a target player’s role to Seer/Detective as “Villager.” Can also disguise wolves.
- Fallen Angel – Chooses a master. Wins if master survives to end. Can protect master once.
- Sect Leader – Similar to Cult Leader but different naming.
- Bandit – Steals one player’s vote each night. Wins if alive at the end with no wolves.
- Lone Wolf – No wolf team. Wins by being the last one standing. Kills every two nights.
- Corruptor – Blocks a player’s night action permanently after two visits.
- Herald – Announces one true fact about a dead player publicly each morning. Wins if villagers win.