Save Editor — Rxdata

Post: How to Save Editor RXData

Here’s a concise guide for saving editor RXData (Ruby-based RPG Maker data files):

C. Ruby Scripting (Developer Method)

This is the most robust method. If you have a Ruby environment installed, you can write a script to load the file, modify the objects, and dump them back. save editor rxdata

  • Concept: Marshal.load(File.binread("Save1.rxdata"))
  • This loads the data into a Ruby hash/array structure which can be manipulated perfectly, ensuring no corruption.

8. Common targets

  • $data_actors -> Data/Actors.rxdata
  • $data_classes -> Data/Classes.rxdata
  • $data_skills -> Data/Skills.rxdata
  • $data_items -> Data/Items.rxdata
  • $data_system -> Data/System.rxdata
  • $data_mapinfos / $data_maps -> Data/MapInfos.rxdata, Data/Mapxxx.rxdata

A. Graphical Editors (User Friendly)

These programs provide a user interface (UI) that automatically decodes the binary data into readable text and sliders. Post: How to Save Editor RXData Here’s a

  • Save Editor .net (online): A popular web-based tool that supports RPG Maker VX (rvdata) and VX Ace (rvdata2). It allows you to upload a save, edit stats/items, and download the modified file. Note: Support for older XP (.rxdata) varies.
  • RPG Maker Save Editor (by various developers): Several standalone executables exist on GitHub or coding forums that allow you to load a save file and edit specific values.

Python Example (with rxdata module or custom loader)

import marshal
# Note: Python's marshal is not identical to Ruby's.
# Use rpgmaker-rxdata library or load as binary + manual parsing.

Better: Use Ruby via RGSS or standalone: Concept: Marshal

require 'objspace'
save = Marshal.load(File.binread("Save01.rxdata"))
save[5].hp = 9999  # index 5 is $game_actors array
File.binwrite("Save01_edited.rxdata", Marshal.dump(save))

You can even build a GUI with Shoes or GTK2 for non-programmers.


3. RXSave Editor (Lesser-known, specialized)

A few niche Python scripts exist specifically for parsing .rxdata headers. Unless you are a programmer, stick with PokeGen or PKHeX.